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CTD near Riverwood/Whiterun area


KaizerFaust

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Rex7Dragon95, on 13 Feb 2013 - 13:33, said:

is hideout.esm dovahkiin hideout cus that mod needs a compatibility patch now or is that a different mod

I have all the compatibility patches installed and active, why BOSS does not recognize them is beyond me.

 

ripple, on 13 Feb 2013 - 05:31, said:

 

1) change 'uGridsToLoad=' back to 5. Better yet, delete your ini's from the default location, launch the game without MO, then copy/paste the newly generated ini's from the default location to your MO profile (yes to replace). You'll need to start a new game after changing that value or use the console method to rewrite the ini, otherwise the save game made with the 'uGridsToLoad=7' setting will CTD when you try to load them.

 

This is from l2edshift of 'Deadly Dragons':

 

Quote

Don't mess with uGrids settings. Ever.

Tampering

with Skyrim's uGrids (draw distance) settings has been advertised on a

number of high-profile sites. This was early in Skyrim's life cycle and

the long-term ramifications of it were not yet known. Increasing this

value past the defualt (5) can lead to game instability and eventual

save-game corruption. Understand that you are basically playing Russian

Roulette with your game here. Even if you have a +$7,000 PC tower that

can run a small city, the reality is that Skyrim's engine simply cannot

handle the increase load and remain stable for long-term and reliable

play.

 

I'm talking Intel i7 3960X 5.0Ghz, multiple 4GB GTX 680's, a

SSD Raid-0 array, and all on liquid cooling. Yes, I'm talking about the

most powerful hardware you can buy at this very second and overclocked

to the very limit. It's not the hardware, it's engine limitations.

2) What do you do with the plugins not recognized by BOSS? Every time you run BOSS, they go to the bottom of the load order. I cannot emphasize enough that they can't be allowed to load there or wherever they want, because that would simply undo all previous attempts to stabilize the load order if they contain conflicts. It looks like some of them have been disabled--you should just uninstall those, the plugin and any files that came with it.

ripple, on 13 Feb 2013 - 05:31, said:

I altered the ugrids using the console ini change method, I put the unrecognized plugins near the top of the load order typically in the same area as similar mods, there are still mods that show up in the ESP category despite not being installed by MO, in Data Files there are many mods active, should I deactivate them all?

 

I can now enter the luxury suite without crashing or being stuck in the loading screen

 

Seems pretty stable so far, I only froze once and it wasn't consistent so I have no idea what it was, will continue to see if I can crash

Edited by KaizerFaust
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It's hard to say. Some times it could be too many running scripts and AI's stressing the engine (that is clearly aging poorly). Skyrim's Creation Engine is basically an enhanced version of the Oblivion engine. So no matter how powerful your rig may be, at some point, the game simply can't handle all those multipe HD texture packs, replacers, and HD textures for equipment/creature mods (e.g. Deadly Dragon), increased spawns and spawn points (e.g. Warzones), and so on. It's why Skyrim has the population density of a post-apocalyptic world. Sometimes ini change might help mitigate this (but don't alter ugridstoload=5. More than 5 and the game will become unstable). If it gets really aggravating, you can try and 'scale back' by using standard textures for mods if the option is available for them, trim the load order a bit (and start a new game so you don't have to deal with orphan crap left behind in save games by uninstalled mods).

I've started a new game and running from Helgan to Riverwood, I crashed, I'll try with only texture packs and see how it goes.

 

 

>

name='KaizerFaust'

System:

Motherboard: Asus Sabertooth 990FX

CPU: AMD Phenom II X6 1100T Black Series(temp in Riverwood area 61-65'C depending on lighting/weather)

GPU: EVGA GTX 680 Classified(temp in Riverwood area 55-65'C depending on lighting/weather)

RAM: 8GB of Corsair Vengeance(1600mhz)

 

 

Are you OC'ing the 1100t?

How are you reading your CPU temp, what software are you using?

Mine never gets over 43-48'c after hours of skyrim. (AMD overdirve reading)

65'C is getting close to the high side for that proc.

what are your idle temps?

I use the AI Suite(thermal radar) that comes with the driver disk for the mobo and have set the case fans and CPU fan to "Turbo" setting, also yesterday I grabbed a new heatsink/fan for the CPU and idle at 40'C and maxs at 52'C, I have a light OC on my Vid card but OC or not the game crashes still the same.

 

This is just going from personal experience, but I'm assuming that it is SkyTEST since it adds many spawns for the new creatures and packs around the world. It could perhaps be conflicting with Deadly Dragons, but I wouldn't imagine so since dragons are usually isolated from other creatures. Try removing SkyTEST, load save, save, exit to desktop, start Skrim again, load save and then try again. On the other hand, it could be Deadly Dragons, bu it is up to you which one to go with.

 

However, you might want to try heeding BOSS first, just in case.

I have deactivated SkyTEST already, I'll check Deadly Dragons, I use BOSS after every mod installation.

 

 

I have been having multiple CTD's as well. Entering DB Sanctuary, Whiterun, Markarth, Solitude, Riften and even on Solsthiem.. you name it, I crashed there lol.

I've since disabled, unistalled, reinstalled, re enabled and tried everything that everyone had suggested in multiple threads, but still the ctd's persisted.

 

I disabled SkyUI and since then I have not had a single CTD! All my other mods are enabled (114 at last count) and still crash free :biggrin:

Try disabling SkyUI and see if that helps... Good luck!

 

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It's hard to say. Some times it could be too many running scripts and AI's stressing the engine (that is clearly aging poorly). Skyrim's Creation Engine is basically an enhanced version of the Oblivion engine. So no matter how powerful your rig may be, at some point, the game simply can't handle all those multipe HD texture packs, replacers, and HD textures for equipment/creature mods (e.g. Deadly Dragon), increased spawns and spawn points (e.g. Warzones), and so on. It's why Skyrim has the population density of a post-apocalyptic world. Sometimes ini change might help mitigate this (but don't alter ugridstoload=5. More than 5 and the game will become unstable). If it gets really aggravating, you can try and 'scale back' by using standard textures for mods if the option is available for them, trim the load order a bit (and start a new game so you don't have to deal with orphan crap left behind in save games by uninstalled mods).

I've started a new game and running from Helgan to Riverwood, I crashed, I'll try with only texture packs and see how it goes.

 

 

 

 

 

>

name='KaizerFaust'

System:

Motherboard: Asus Sabertooth 990FX

CPU: AMD Phenom II X6 1100T Black Series(temp in Riverwood area 61-65'C depending on lighting/weather)

GPU: EVGA GTX 680 Classified(temp in Riverwood area 55-65'C depending on lighting/weather)

RAM: 8GB of Corsair Vengeance(1600mhz)

 

 

Are you OC'ing the 1100t?

How are you reading your CPU temp, what software are you using?

Mine never gets over 43-48'c after hours of skyrim. (AMD overdirve reading)

65'C is getting close to the high side for that proc.

what are your idle temps?

I use the AI Suite(thermal radar) that comes with the driver disk for the mobo and have set the case fans and CPU fan to "Turbo" setting, also yesterday I grabbed a new heatsink/fan for the CPU and idle at 40'C and maxs at 52'C, I have a light OC on my Vid card but OC or not the game crashes still the same.

 

This is just going from personal experience, but I'm assuming that it is SkyTEST since it adds many spawns for the new creatures and packs around the world. It could perhaps be conflicting with Deadly Dragons, but I wouldn't imagine so since dragons are usually isolated from other creatures. Try removing SkyTEST, load save, save, exit to desktop, start Skrim again, load save and then try again. On the other hand, it could be Deadly Dragons, bu it is up to you which one to go with.

 

However, you might want to try heeding BOSS first, just in case.

I have deactivated SkyTEST already, I'll check Deadly Dragons, I use BOSS after every mod installation.

 

 

I have been having multiple CTD's as well. Entering DB Sanctuary, Whiterun, Markarth, Solitude, Riften and even on Solsthiem.. you name it, I crashed there lol.

I've since disabled, unistalled, reinstalled, re enabled and tried everything that everyone had suggested in multiple threads, but still the ctd's persisted.

 

I disabled SkyUI and since then I have not had a single CTD! All my other mods are enabled (114 at last count) and still crash free :biggrin:

Try disabling SkyUI and see if that helps... Good luck!

 

 

 

So far the CTD where there's no message or anything appear to be gone, keep in mind I had changed the ugrids a bit over a month ago, the crashes are a fairly new occurence, I did not realize I failed to change it back to 5/32 and I've had SkyUi for a very long time lol.

 

Just got this error, its the second time I've ever gotten it.

 

 

http://img89.imageshack.us/img89/2587/steamcn.jpg

 

 

Edited by KaizerFaust
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maybe visuel C++ need to be reinstalled i think that's what i had to do to fix that. there should be a folder in skyrim called VCRedist there is a vcredist_x86.exe when ya run it it will give you 2 choices ya can remove it to reinstall it or ya can repair it i would try the repair first Edited by Rex7Dragon95
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Did you try to start a new game (use one of the saves from here which starts after the cinematic intro) without any mods. Run to whiterun. save.

And now enable all texture packs, run around in whiterun, zone in/out, do things which puts load on your machine. If this works, make a new save, enable a bunch of mods you think as essential. Do the same and so on...

 

The idea is to get to the point where the game starts to crash again. As you have a bunch of saves on various stages of progression you can narrow down the problem.

 

I did this once and to newly start and reach riverwood I needed 15 minutes, to reach whiterun another 10 minutes.

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Try removing Deadly Spell Impacts. I had issues with this mod causing random crashes near Riverwood/Whiterun. It turned out to be caused by NPCs or dragons casting spells, often when they were out of sight, so the cause wasn't obvious.

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<p></p>

<p> </p>

<p> </p>

<p>The crashing issue appears to be resolved by changing ugrids back to its stock value(thanks to ripple) repaired C++ and now I get this from Mod Organizer, even if ran as administrator, game will not load as a result.</p>

<p> </p>

<p>If I go into logs in the MO folder and try to open a txt file it says Access Denied and opens a blank document.</p>

<p> </p>

<p>

</p>

<p><img alt="mowtf.png" src="http://img708.imageshack.us/img708/3203/mowtf.png" /></p>

<p>

</p>

Edited by KaizerFaust
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OP ever fix the problem? I too started experiencing some CTD's but not as often as op's, more sort of a rare occurence but how ever, what caught my attention was the papyrus. "WordWallTriggerScript" I have a feeling it has something to do with it. My logs as well show a few errors then fill up the rest with the wordwalltrigger up to 20mb of it. I still believe after a few clean installs and other removals that this might be the key to finding out whats causing the ctd.

 

 

PS. Just out of random tought i remember once going up to a word wall and somehow glitching where as you could hear the "elders chanting" or the little chanting music played when you get close to a wordwall. how ever i had already learned the word and i could still hear the chanting like if a word was still there. It always bothered me and felt like it was gona cause massive headaches for some reason... i wonder if its all related...

 

Edited by blackneon1
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@blackneon1

It's considered bad forum 'etiquette' to hijack other people's request for assistance threads. There are countless reasons why a modded Skyrim game might CTD, please start your own thread if you are requesting assistance.

 

@KaizerFaust

Glad to see the CTDs are gone. Try rebooting the PC and see if the MO error message goes away.

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