SKKmods Posted August 22, 2020 Share Posted August 22, 2020 Just messing about testing what happens when multiple Add Activate perk options are added to an object that is "activatable" (has a display name and supports the OnActivate() event); Example A: a workshop has two default activations [ ] Workshop [ ] Transfer. Adding one perk: [ ] Workshop [] Transfer [ ] PerkA Adding two perks: [ ] Search <= this both pops the inventory menu and starts workshop mode when activated. Adding three perks: [ ] Search [ ] Perk A [ ] PerkB [ ] PerkC Adding four perks: [ ] Search [ ] Perk A [ ] PerkB [ ] PerkD So this fundamentally breaks the workshop activation options. Example: a waterpump has one default activation [ ] Pump Adding one perk: [ ]Pump [ ] PerkA Adding two perks: [ ] Pump Adding three perks: [ ] Pump [ ] Perk A [ ] PerkB [ ] PerkC Adding four perks: [ ] Pump [ ] Perk A [ ] PerkB [ ] PerkD The number of Add Activate options on an item is not detectable in script so difficult to manage a consistent user experience. Link to comment Share on other sites More sharing options...
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