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Efficient Imod testing


mmdestiny

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Hey folks,

 

I've been gone about 2 years, so I'm shaking the CK rust off. It's been a long time since I worked with IMODs.

Is there a way to load them into the render window so the camera acts as if the IMOD is cast on it? Chem effects, etc? I feel like there is because I don't remember having to load up the game to test them before, but I just can't remember how.

 

I see the TEST button in the IMOD settings window, but it doesn't seem to do anything in the render window, with sky on or off.

 

Thanks in advance.

Edited by mmdestiny
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