Dweedle Posted February 3, 2013 Share Posted February 3, 2013 Screenshots speak better than words. As you see whenever I go into the steam/light I vanish, so do NPCs, yet I can still target them with Vats and their shadows still appear. here is my load order. Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmaHUD.esmCRAFT.esmCALIBR.esmProject Beauty.esmAWorldOfPainFO3.esmAlton, IL.esmFO3 Wanderers Edition - Main File.esmFWE - Combat Overhaul_Core.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.esmRH_IRONSIGHTS.esmDarNifiedUIF3.espAltonAddon.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espRadioTenpenny.espCONELRAD 640-1240.espExistence2.0.espBoSPatrols.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Alternate Travel.espFWE - Combat Overhaul_Equipment.espBBBackpacks-v1-1.espWerneLooterArmor.espLonesomeRoadBreathingMasks.espFacemask.espUrgeScarfFallout3.espFO3NeckChains.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMMM - FWE_Combat Overhaul Master Release.espFellout-Full.espDYNAVISION - Dynamic Lens Effect.espBlackened FWE + MMM + Project Beauty.espmerged.esp Total active plugins: 53Total plugins: 53 edit: after reload it fixes itself for a time. I cant figure out why its doing this.. reload seems to have fixed but hmm, does anyone see any mod conflicts that could be causing this invisibility? Link to comment Share on other sites More sharing options...
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