kat100 Posted December 21, 2008 Share Posted December 21, 2008 I've place Decorator Assistant in my Oblivion Data file. I checked the boxes in the data screen. I've purchased the spells. Yet, when I summon the DA, it does not appear. What am I doing wrong? Link to comment Share on other sites More sharing options...
bben46 Posted December 21, 2008 Share Posted December 21, 2008 Are you running vista?Are you running any other mods that work? If so, What?Do you have the latest patch installed?Do you have OBSE installed and did you start it before Oblivion? (One version of the mod requires OBSE, The other doesn't)Did you install both versions? If so, you will have problems as only one should be installed.Did you read the readme?Did you checkout the forum topic to see if your question has already been answered?Here: http://thenexusforums.com/index.php?showtopic=24350 When it works, a pedestal appears nearby. It might be behind you. If you are in a tight spot or near a wall it could appear inside the wall. Link to comment Share on other sites More sharing options...
kat100 Posted December 24, 2008 Author Share Posted December 24, 2008 Are you running vista?Are you running any other mods that work? If so, What?Do you have the latest patch installed?Do you have OBSE installed and did you start it before Oblivion? (One version of the mod requires OBSE, The other doesn't)Did you install both versions? If so, you will have problems as only one should be installed.Did you read the readme?Did you checkout the forum topic to see if your question has already been answered?Here: http://thenexusforums.com/index.php?showtopic=24350 When it works, a pedestal appears nearby. It might be behind you. If you are in a tight spot or near a wall it could appear inside the wall. Link to comment Share on other sites More sharing options...
kat100 Posted December 24, 2008 Author Share Posted December 24, 2008 Yes, I am running Window's Vista. It came with my computer. what can I say? The "read me" doesn't tell you to load OSBE first. I've tried that and I get a "texture load error".I run it anyway, but the DA still does not appear when the spell is cast. I have upgraded everything and installed the unofficial patch. I have the Lost Spires running, but that's it for mods. Link to comment Share on other sites More sharing options...
bben46 Posted December 24, 2008 Share Posted December 24, 2008 Obse is not a mod and does not install like a mod. Here are the instructions from the readme. 1. Copy obse_1_1.dll, obse_1_2.dll, obse_1_2_416.dll, obse_editor_1_0.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory. This is usually in your Program Files folder, and should contain files called "Oblivion.exe" and "OblivionLauncher.exe".2. Run oblivion by running obse_loader.exe from the Oblivion directory. The Obse_loader.exe starts OBSE, then starts Oblivion. You can make a shortcut to 'OBSE_loader.exe. put the shortcut on your desktop. move (don't delete) the original Oblivion shortcut that the game install places on your desktop to another folder - such as back in the oblivion folder. Rename the 'shortcut to Obse_loader.exe' to 'Oblivion' and change the icon to the Oblivion icon. Or, if you use OBMM, use the built in Oblivion launcher in it to launch - that one will start OBSE if it exists in the oblivion folder, then start Oblivion automatically. Also, for Vista users. Quoted from the Oblivion Mods FAQ WIKI Vista UAC Problems Please note that Microsoft's new operating system (Vista), makes some security related changes that affect the use of the TES Construction Set. Specifically, any file that is located under the "C:\Program Files" directory is protected from being changed. If you have installed your Elder Scrolls game into the default directory, it will be affected by these security changes. The following is a list of how this affects the construction set and .ESP files: * While copying .ESP files into the default game directory, you will be prompted to allow the operation. To compound this, editing files in that directory directly is strictly prohibited by the operation system security. Thus, editing of any .INI files and the .ESP files are not permitted at this location (the file may be moved to the desktop for editing and then moved back afterwards). * If you create a new .ESP file using the contruction set, the file will NOT be located where you would expect it to be. Instead, Windows Vista places the new file into a special directory located at "C:\Users\ \AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Oblivion". Inside of this folder are any screen shots taken during the game while operating under "Vista". There is a sub-folder here named "Data" where the .ESP files created in the construction set are placed. The "<login id>" indicates the name of the user that is logged into the Vista operating system (e.g. "Rob", "Fred", "Sally", etc.). * Editing an existing .ESP file that is located in the normal "Data" directory of a default installed game will prevent you from saving the file if it is checked as "Active". Again, this relates to the Vista file security system. Newly created files (files without the "active" check-box) are not affected by this but are placed in the "C:\Users" location and NOT the standard "Data" location. The game doesn't seem to mind this though and CAN use files in either location for game play. * Because the contruction set is NOT expecting files in other locations, it cannot go back and edit files that do not reside in the standard "Data" folder. This presents a major problem for editing files repeatedly as is typically the case when play-testing your mod. Solutions to the Vista Problems Alternate Install Directory If you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located withing the "Program Files" root directory (such as "C:\Games"). Run as Admin Another way to fix it is to right-click the ".exe" file and click properties, then check "Run as administrator". Then click OK. Do this for both the "oblivion.exe" and "TESConstructionSet.exe", and any programs you are using that copies files to protected directories (such as WinRAR, 7z, or WinZip). Disable UAC Windows Vista users who are fairly confident in the security of their computers might also consider disabling UAC altogether. This will allow all programs writing privileges to the Program Files directory. Although this obviously creates a state of decreased security for your PC, it is a very helpful one-size-fits-all solution to a number of compatibility issues with the Vista OS. Of these, solution #1 is STRONGLY PREFERRED. Solutions 2 and 3 (running as admin and disabling UAC) remove important safety features of the OS. In constrast, installing Oblivion elsewhere resolves the problems with Oblivion without reducing your overall security. Wiki entry on installing Oblivion in Vista: http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista If you can't, or just don't want to reinstall Oblivion, try this. Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/ Link to comment Share on other sites More sharing options...
kat100 Posted December 25, 2008 Author Share Posted December 25, 2008 Obse is not a mod and does not install like a mod. Here are the instructions from the readme. 1. Copy obse_1_1.dll, obse_1_2.dll, obse_1_2_416.dll, obse_editor_1_0.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory. This is usually in your Program Files folder, and should contain files called "Oblivion.exe" and "OblivionLauncher.exe".2. Run oblivion by running obse_loader.exe from the Oblivion directory. The Obse_loader.exe starts OBSE, then starts Oblivion. You can make a shortcut to 'OBSE_loader.exe. put the shortcut on your desktop. move (don't delete) the original Oblivion shortcut that the game install places on your desktop to another folder - such as back in the oblivion folder. Rename the 'shortcut to Obse_loader.exe' to 'Oblivion' and change the icon to the Oblivion icon. Or, if you use OBMM, use the built in Oblivion launcher in it to launch - that one will start OBSE if it exists in the oblivion folder, then start Oblivion automatically. Also, for Vista users. Quoted from the Oblivion Mods FAQ WIKI Vista UAC Problems Please note that Microsoft's new operating system (Vista), makes some security related changes that affect the use of the TES Construction Set. Specifically, any file that is located under the "C:\Program Files" directory is protected from being changed. If you have installed your Elder Scrolls game into the default directory, it will be affected by these security changes. The following is a list of how this affects the construction set and .ESP files: * While copying .ESP files into the default game directory, you will be prompted to allow the operation. To compound this, editing files in that directory directly is strictly prohibited by the operation system security. Thus, editing of any .INI files and the .ESP files are not permitted at this location (the file may be moved to the desktop for editing and then moved back afterwards). * If you create a new .ESP file using the contruction set, the file will NOT be located where you would expect it to be. Instead, Windows Vista places the new file into a special directory located at "C:\Users\ \AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Oblivion". Inside of this folder are any screen shots taken during the game while operating under "Vista". There is a sub-folder here named "Data" where the .ESP files created in the construction set are placed. The "<login id>" indicates the name of the user that is logged into the Vista operating system (e.g. "Rob", "Fred", "Sally", etc.). * Editing an existing .ESP file that is located in the normal "Data" directory of a default installed game will prevent you from saving the file if it is checked as "Active". Again, this relates to the Vista file security system. Newly created files (files without the "active" check-box) are not affected by this but are placed in the "C:\Users" location and NOT the standard "Data" location. The game doesn't seem to mind this though and CAN use files in either location for game play. * Because the contruction set is NOT expecting files in other locations, it cannot go back and edit files that do not reside in the standard "Data" folder. This presents a major problem for editing files repeatedly as is typically the case when play-testing your mod. Solutions to the Vista Problems Alternate Install Directory If you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located withing the "Program Files" root directory (such as "C:\Games"). Run as Admin Another way to fix it is to right-click the ".exe" file and click properties, then check "Run as administrator". Then click OK. Do this for both the "oblivion.exe" and "TESConstructionSet.exe", and any programs you are using that copies files to protected directories (such as WinRAR, 7z, or WinZip). Disable UAC Windows Vista users who are fairly confident in the security of their computers might also consider disabling UAC altogether. This will allow all programs writing privileges to the Program Files directory. Although this obviously creates a state of decreased security for your PC, it is a very helpful one-size-fits-all solution to a number of compatibility issues with the Vista OS. Of these, solution #1 is STRONGLY PREFERRED. Solutions 2 and 3 (running as admin and disabling UAC) remove important safety features of the OS. In constrast, installing Oblivion elsewhere resolves the problems with Oblivion without reducing your overall security. Wiki entry on installing Oblivion in Vista: http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista If you can't, or just don't want to reinstall Oblivion, try this. Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/ Link to comment Share on other sites More sharing options...
kat100 Posted December 25, 2008 Author Share Posted December 25, 2008 Hey, thanks for all the great instructions. Vista sucks. In fact, Microsoft sucks. I'm getting a MAC next time. Not only does Windows software do all sorts of goofy things for which I cannot find proper solutions, Microsoft does not answer inquiries or support its software without making you pay. I think they need another class action lawsuit! Anyway, you've given instructions that are spot on. Link to comment Share on other sites More sharing options...
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