seres69 Posted February 3, 2013 Share Posted February 3, 2013 Hello this is my first topic here and I need some help for one of my self-made mods. I made an NPC as guard of one of my bunkers I made. He´s supposed to have the voice of the Enclave but for some reason the only voice of the Enclave is his death sound. During combat he´s completely silent and doesn´t shout any 'battlecries'. So if you could help it would much appreciated. PS: I already tried making a quest with the dialogue it didn´t work. Link to comment Share on other sites More sharing options...
prensa Posted February 4, 2013 Share Posted February 4, 2013 seres69 - Hello! "I made an NPC as guard of one of my bunkers I made. He´s supposed to have the voice of the Enclave but for some reason the only voice of the Enclave is his death sound. During combat he´s completely silent and doesn´t shout any 'battlecries'." In your NPC's data window in GECK have you set "Voice Type" to "MaleGroupEnclave" ? Make sure that whatever NPC that you used as a base does not have any unusual AI pacages set to them. Also make sure there are no special Factions set. Have you tried using an Enclave NPC & changing the name to create a new NPC as the base for your guard? Hope this helps! Prensa Link to comment Share on other sites More sharing options...
seres69 Posted February 5, 2013 Author Share Posted February 5, 2013 seres69 - Hello! "I made an NPC as guard of one of my bunkers I made. He´s supposed to have the voice of the Enclave but for some reason the only voice of the Enclave is his death sound. During combat he´s completely silent and doesn´t shout any 'battlecries'." In your NPC's data window in GECK have you set "Voice Type" to "MaleGroupEnclave" ? Make sure that whatever NPC that you used as a base does not have any unusual AI pacages set to them. Also make sure there are no special Factions set. Have you tried using an Enclave NPC & changing the name to create a new NPC as the base for your guard? Hope this helps! Prensa Yes, I tried setting the voice type to the enclave one (no change) and the only faction is the player faction and the only AI package is the default sandbox one. I also made that guard completely new, so I didn´t pick a NPC and changed it. Gonna try that though, I´ll see if that works thanks for the tip. Link to comment Share on other sites More sharing options...
seres69 Posted February 5, 2013 Author Share Posted February 5, 2013 That didn´t work, it´s still the same as before... well except that the guard now teleports himself instead of running or walking. Link to comment Share on other sites More sharing options...
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