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Dungeon traps with no disabling lever or chain


VulcanTourist

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There aren't many, but pendulum and blade traps exist in some dungeons that lack any means to explicitly disable them once past them; they operate entirely on proximity alone from both directions. Was this carelessness? It makes it virtually impossible to bring followers through them unharmed. A perfect example: Raven Rock Mine in Solstheim, which has a long gauntlet of multiple sets of three pendulum blades which only operate on proximity, and that proximity includes NPCs and not just the player. Why even allow followers into such dungeons, given that their AI packages lack the finesse to allow the followers to avoid being shredded?

 

I am surprised that no one ever produced a mod to correct these traps and replace or augment the proximity activation with levers or pullchains.

Edited by VulcanTourist
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