wdrewjr Posted August 26, 2020 Share Posted August 26, 2020 Hi. I need some help, and would greately appreciate any you could offer. When I was young I played this game for hours, and made a few small mods. Now that I'm retired I'm trying to get back into it. It's harder now, or maybe I've lost a few marbles. What I made before and am trying to make now is a bandana (not the kind that covers your face) just using the GECK. Before all I did was change the texture for FLAG01.NIC for the BANDANA05 texture. Now I must have forgotten a step because it's not working. Please help if you can. Thanks for your time. E Link to comment Share on other sites More sharing options...
dubiousintent Posted August 26, 2020 Share Posted August 26, 2020 (edited) Not a modeller, but not clear as to the nature of your problem. If the mesh is not appearing at all, have you given the bandana a "head slot", like with a hat or necklace? If the texture is not appearing, see the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what many editors default to and that article covers.) But in short form the procedure is (using "left-click" with your mouse):* Open the NIF file in NifSkope.* Click on the part you want the texture for; it will "highlight" it in the Block list.* Expand it (click the triangle) and highlight BSShaderPPLightingProperty. Expand that.* Highlight BSShaderTextureSet.* In "Block Details" section you will see textures (DDS files). Expand it.* There you will see the paths to the textures used by that mesh. They should start "\textures" with nothing else before that. If that doesn't help, then please see the 'Custom items' and 'Armor and Clothes' sections of the wiki "Getting started creating mods using GECK" article. FYI: Not a problem, but this section is for requests to have someone else make a mod. Issues with a specific mod belong in the "Mod Troubleshooting" area, especially for this type of "how to fix" question. The "Mod Talk" sub-forum is more appropriate for general mod making questions. Issues with scripting and the GECK itself belong in the "GECK" sub-forum. Problems getting the game to "work correctly" go in the "Technical Support" area. "Different forums get different eyeballs." Not everyone checks all the sub-forums and the correct placement is more likely to get a timely response. -Dubious- Edited August 26, 2020 by dubiousintent Link to comment Share on other sites More sharing options...
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