antstubell Posted August 26, 2020 Share Posted August 26, 2020 So I made a quest something I haven't done for some time and I can't get it to start.Quest is - Start Game Enabled, Main Quest, Priority 30, Run Once, Stages 0. 10. 20. Stage 10 script SetObjectiveDisplayed(10), Stage 10 objective "Do this thing", no target ref.Quest should start with a note. Tried default onOpen setstage script, tried default onRead setstage script - nothing happens.Been a while so what am I missing here? Link to comment Share on other sites More sharing options...
maxarturo Posted August 26, 2020 Share Posted August 26, 2020 (edited) 1) You don't need the quest to be "Start Game Enabled", this option is only for quests or quest related things like random dialogues and other, i suggest you research this and do not seek your answer on 'YouTube' tutorials. 2) 'Priority' and 'Run Once' are not necessary, they are also use on specialize circumstances, do not check 'Run Once', i suggest you research this and do not seek your answer on 'YouTube' tutorials. 3) 'Notes' are well known to be bugged when it comes to start a quest, sometimes they won't even change stage if the quest has already started. I had this issue with ACT II start quest, i wanted the quest to start with a 'Note', but the stupid note was not reliable, sometimes it would start some others not, so i change it to journal and all problems stoped !. 4) If you have a 'SEQ' file you need to update the SEQ file each time you make a new quest or change something in a quest. 'SEQ' files are needed for start quest through a dialogue, but if you have already a SEQ file it will affect the other quests even if they dont start from a dialogue. I hope it helps. Edited August 26, 2020 by maxarturo Link to comment Share on other sites More sharing options...
antstubell Posted August 26, 2020 Author Share Posted August 26, 2020 Not using SEQ files as I have no dialogue. The couple of quests I do have are started through events such as ontriggerenter scripts. I'll think of another way of starting the quest. Thanks for the tips. Link to comment Share on other sites More sharing options...
antstubell Posted September 9, 2020 Author Share Posted September 9, 2020 Been a while but I got back to it. Used an OnContainerChange script on the note to set the quest stage - quest stage then prompts player to read the note. Link to comment Share on other sites More sharing options...
Evangela Posted September 11, 2020 Share Posted September 11, 2020 Run Once prevents OnInit from being called twice if you have that event inside of a quest script. Generally you don't use this if you expect to reset the quest. Link to comment Share on other sites More sharing options...
antstubell Posted September 11, 2020 Author Share Posted September 11, 2020 Good to know :thumbsup: Link to comment Share on other sites More sharing options...
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