Edgarhighmen Posted January 11, 2014 Share Posted January 11, 2014 So turning the predator's binhex from w/e into ascii in EncounterService.xml doesn't give me anything visible to tell which predators are which :( Looking to increase more dangerous predators, make packs of dogs/dingoes/boars not sure what values to use... using this: http://forums.nexusmods.com/index.php?/topic/940572-how-to-increase-encounters-in-far-cry-3/ You can see the numbers I changed here: <object name="Template"> <field name="FullName" type="String">encounterservice:settings.fcxsingle</field> <field name="MzoneExclusionDepth" type="Int32">1</field> <field name="MzoneExclusionCooldown" type="Int32">60</field> <field name="fOverflowBudget" type="Float32">40</field> <field name="fQuestBudgetReserve" type="Float32">40</field> <field name="fTimeTillReactivationAfterMissionFinished" type="Float32">20</field> <field name="fMinTimeTillReactivationAfterOutpostComplete" type="Float32">15</field> <field name="fMaxTimeTillReactivationAfterOutpostComplete" type="Float32">30</field> <field name="nMaxNumDeadNPCsToCount" type="Int32">40</field> <field name="fHeightAboveTerrainToBeAirborne" type="Float32">30</field> <object name="AnimalSpeciesCooldowns"> <object name="SpeciesCooldowns"> <field name="selAnimalSpecies" type="Enum">Unset</field> <field name="fCooldownTime" type="Float32">0</field> </object> </object> <object name="EncounterPredators"> <object name="Predators"> <field name="pfabPrefab" type="BinHex">CCE8203501070000</field> <field name="fSpawnDistanceFromEncounter" type="Float32">15</field> <field name="fSpawnProbability" type="Float32">0.39</field> </object> <object name="Predators"> <field name="pfabPrefab" type="BinHex">4C63627CF8060000</field> <field name="fSpawnDistanceFromEncounter" type="Float32">15</field> <field name="fSpawnProbability" type="Float32">0.29</field> </object> <object name="Predators"> <field name="pfabPrefab" type="BinHex">EA188F3501070000</field> <field name="fSpawnDistanceFromEncounter" type="Float32">15</field> <field name="fSpawnProbability" type="Float32">0.46</field> </object> <object name="Predators"> <field name="pfabPrefab" type="BinHex">6530283501070000</field> <field name="fSpawnDistanceFromEncounter" type="Float32">15</field> <field name="fSpawnProbability" type="Float32">0.36</field> </object> <object name="Predators"> <field name="pfabPrefab" type="BinHex">B0AEAEC401070000</field> <field name="fSpawnDistanceFromEncounter" type="Float32">15</field> <field name="fSpawnProbability" type="Float32">0.46</field> </object> <object name="Predators"> <field name="pfabPrefab" type="BinHex">5950E4BD02070000</field> <field name="fSpawnDistanceFromEncounter" type="Float32">15</field> <field name="fSpawnProbability" type="Float32">0.35</field> </object> <object name="Predators"> <field name="pfabPrefab" type="BinHex">472FE13C02070000</field> <field name="fSpawnDistanceFromEncounter" type="Float32">5</field> <field name="fSpawnProbability" type="Float32">0.46</field> </object> <object name="Predators"> <field name="pfabPrefab" type="BinHex">C8CDE8CB01070000</field> <field name="fSpawnDistanceFromEncounter" type="Float32">5</field> <field name="fSpawnProbability" type="Float32">0.46</field> </object> <object name="Predators"> <field name="pfabPrefab" type="BinHex">0000000000000000</field> <field name="fSpawnDistanceFromEncounter" type="Float32">15</field> <field name="fSpawnProbability" type="Float32">0.5</field> </object> </object> as for the bottom sections of the file ambient/lite/staged , I wasn't sure what to set them to, I put most around 10-30 and vehicle encounters at 3.95 is pretty nice (supposedly 4 vehicles in 30 seconds? Thus I set max prefab to 16) I'm still not sure what the difference between fBudget and nMaxPrefabToSpawn is. (or that its working, nvm, fBudget is avg encounter amount, max is Maximum encounters) I have most at 15/30 and lite at 7/15 vehicles as mentioned above at 3.95/16 Not sure how to tell if its working? Would like to double bear's health, increase amount of jaguars/panthers spawns, add more tigers, lower cassoways/rabid dogs, add more dingoes/boars Link to comment Share on other sites More sharing options...
nik566 Posted August 3, 2014 Share Posted August 3, 2014 very helpful ,thank younow i can change AK'S WITH rifles and lmg's , still don't know why they don't use bow and MP5 but please some one re-upload or re link that binhex converter , i need it and the link is dead Link to comment Share on other sites More sharing options...
nik566 Posted August 3, 2014 Share Posted August 3, 2014 what are the other values or lines for others pirates and mercs????? plz,plz,plz thanks Link to comment Share on other sites More sharing options...
galacticninja Posted December 14, 2014 Share Posted December 14, 2014 ...• Download and install toolset. You'll need 2 tools: notepad++ available at the home site and RaZoR's BinHex -> Readable Converter... I know this thread is old. But I am looking to modify FC3 and need RaZoR's BinHex -> Readable Converter, However, the link provided by OP is now down. Anyone know where I can get another copy? Link to comment Share on other sites More sharing options...
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