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Far Cry

Guide on rearm pirates and mercs


inakrin

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So turning the predator's binhex from w/e into ascii in EncounterService.xml doesn't give me anything visible to tell which predators are which :(

 

Looking to increase more dangerous predators, make packs of dogs/dingoes/boars not sure what values to use...

 

using this: http://forums.nexusmods.com/index.php?/topic/940572-how-to-increase-encounters-in-far-cry-3/

 

You can see the numbers I changed here:

 

 

<object name="Template">
    <field name="FullName" type="String">encounterservice:settings.fcxsingle</field>
    <field name="MzoneExclusionDepth" type="Int32">1</field>
    <field name="MzoneExclusionCooldown" type="Int32">60</field>
    <field name="fOverflowBudget" type="Float32">40</field>
    <field name="fQuestBudgetReserve" type="Float32">40</field>
    <field name="fTimeTillReactivationAfterMissionFinished" type="Float32">20</field>
    <field name="fMinTimeTillReactivationAfterOutpostComplete" type="Float32">15</field>
    <field name="fMaxTimeTillReactivationAfterOutpostComplete" type="Float32">30</field>
    <field name="nMaxNumDeadNPCsToCount" type="Int32">40</field>
    <field name="fHeightAboveTerrainToBeAirborne" type="Float32">30</field>
    <object name="AnimalSpeciesCooldowns">
      <object name="SpeciesCooldowns">
        <field name="selAnimalSpecies" type="Enum">Unset</field>
        <field name="fCooldownTime" type="Float32">0</field>
      </object>
    </object>
    <object name="EncounterPredators">
      <object name="Predators">
        <field name="pfabPrefab" type="BinHex">CCE8203501070000</field>
        <field name="fSpawnDistanceFromEncounter" type="Float32">15</field>
        <field name="fSpawnProbability" type="Float32">0.39</field>
      </object>
      <object name="Predators">
        <field name="pfabPrefab" type="BinHex">4C63627CF8060000</field>
        <field name="fSpawnDistanceFromEncounter" type="Float32">15</field>
        <field name="fSpawnProbability" type="Float32">0.29</field>
      </object>
      <object name="Predators">
        <field name="pfabPrefab" type="BinHex">EA188F3501070000</field>
        <field name="fSpawnDistanceFromEncounter" type="Float32">15</field>
        <field name="fSpawnProbability" type="Float32">0.46</field>
      </object>
      <object name="Predators">
        <field name="pfabPrefab" type="BinHex">6530283501070000</field>
        <field name="fSpawnDistanceFromEncounter" type="Float32">15</field>
        <field name="fSpawnProbability" type="Float32">0.36</field>
      </object>
      <object name="Predators">
        <field name="pfabPrefab" type="BinHex">B0AEAEC401070000</field>
        <field name="fSpawnDistanceFromEncounter" type="Float32">15</field>
        <field name="fSpawnProbability" type="Float32">0.46</field>
      </object>
      <object name="Predators">
        <field name="pfabPrefab" type="BinHex">5950E4BD02070000</field>
        <field name="fSpawnDistanceFromEncounter" type="Float32">15</field>
        <field name="fSpawnProbability" type="Float32">0.35</field>
      </object>
      <object name="Predators">
        <field name="pfabPrefab" type="BinHex">472FE13C02070000</field>
        <field name="fSpawnDistanceFromEncounter" type="Float32">5</field>
        <field name="fSpawnProbability" type="Float32">0.46</field>
      </object>
      <object name="Predators">
        <field name="pfabPrefab" type="BinHex">C8CDE8CB01070000</field>
        <field name="fSpawnDistanceFromEncounter" type="Float32">5</field>
        <field name="fSpawnProbability" type="Float32">0.46</field>
      </object>
      <object name="Predators">
        <field name="pfabPrefab" type="BinHex">0000000000000000</field>
        <field name="fSpawnDistanceFromEncounter" type="Float32">15</field>
        <field name="fSpawnProbability" type="Float32">0.5</field>
      </object>
    </object>

 

as for the bottom sections of the file ambient/lite/staged , I wasn't sure what to set them to, I put most around 10-30 and vehicle encounters at 3.95 is pretty nice (supposedly 4 vehicles in 30 seconds? Thus I set max prefab to 16)

 

I'm still not sure what the difference between fBudget and nMaxPrefabToSpawn is. (or that its working, nvm, fBudget is avg encounter amount, max is Maximum encounters) I have most at 15/30 and lite at 7/15 vehicles as mentioned above at 3.95/16 Not sure how to tell if its working? Would like to double bear's health, increase amount of jaguars/panthers spawns, add more tigers, lower cassoways/rabid dogs, add more dingoes/boars

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  • 6 months later...

very helpful ,thank you

now i can change AK'S WITH rifles and lmg's , still don't know why they don't use bow and MP5

 

but please some one re-upload or re link that binhex converter , i need it and the link is dead

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  • 4 months later...

...

• Download and install toolset. You'll need 2 tools: notepad++ available at the home site and RaZoR's BinHex -> Readable Converter

...

 

I know this thread is old. But I am looking to modify FC3 and need RaZoR's BinHex -> Readable Converter, However, the link provided by OP is now down. Anyone know where I can get another copy?

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