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Health Enchanting Poison


daventry

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Please make a Mod that Cancels Auto Regeneration of Health, plus Delete the Jewelry and Potions that provides % of Increase Regeneration.

I want a way for when my Health goes Low to 30% a Potion or Food should Auto Heal me to the Full without me going into my Inventory.

Please also make a Mod for Auto Poison Weapon and Arrow, i dont even have to know its Poisoned, all it matters is that i have a Poison Bottle and my Weapon is Death Kill.

Edited by daventry
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Good idea! I thought one of the bigger "overhauls" removes the health regen out of combat.

 

And I think I noticed an auto-consume potion mod in the official Bethesda forums. But I hardly participate in any thread except my [RELz] thread, so I don't know that mod's status.

 

Self-charging Soul gems and poisoned weapons are a little more complex, I think.

Papyrus (the scripting engine we build mods with) has no link to the instance of the items in containers (including the player's inventory).

We can only determine the item's link to the library of items the game holds and query it's library's properties.

E.g. when the sword, Excalibur, is in your inventory, we have access to it properties from the library like weight, cost, and type of enchantments but we don't have access to it's game-world properties like amount of charge.

 

Unless, of course, someone has found a way. I had a quick look at SKSE functions and the Papyrus functions in the Creation Kit wiki and nothing stood out.

 

I'll put this in the backburner, daventry. I've got a list of things I'm still trying to get finished with my mods. After that, I'll look into these.

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