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Need help editing city base/terrain


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I'm currently working on a big project to port and update the excellent [post=https://www.nexusmods.com/skyrim/mods/70540/?tab=description]Solitude Combined[/post] mod for SE. I've gotten it working mostly fine in game, but I've been encountering a weird problem getting it to work with the new version of Legacy of the Dragonborn.

 

You see, Solitude combined makes substantial edits to around the same area as LOTD adds its museum in v5 so I'll have to delete much of it. The weird thing is it adds this little elevated piece of land surrounded by walls that's normally accessable through a ladder, but it's strangly built right into the base terrain/roads/floor of the solitude worldspace itself Vg7TqFw.png

 

It appears the game object is called "DBMSolitudeBase" but despite the name and file path it seems to be coming from SolitudeCombined instead. Going into view the mesh itself in the CK, I managed to find that the particular area of terrain I need to remove is called "LowWall02" with 5 seperate entries, but I can't seem to delete them anywhere inside the CK. When I opened up the .nif file in Blender, I was able to properly delete the area and export it but no textures seemed to load in the program and in the CK the whole area is just bright green.

 

VVkEKao.png

 

Finally, trying to delete the wall/base itself in game lead to this...

rQDc6WP.png

 

so I'm genuinely confused as to how I should proceed. I can tell that the .nif file seems to have separate entries for the area I want to delete, but I can't seem to get it working in a 3D modeling software like Blender without breaking it's textures due to them not being loaded. Can anyone tell me how I can delete the LowWall02 entries inside this particular .nif base for Solitude and what steps/software I'll need to go about doing it? Is there anyway I can get it done and working with blender perhaps? because I'm kinda stumped as what my plan of action is here...

 

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