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Blood bowl animation- Dawnguard (activate text)


Baaleos

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in ck there is a piece of furniture that when used makes the player do the wrist bite animation and pour blood into the bowl. The only problem is that the activate text is 'sit'

 

I've tried making an activator version but can't get the animations working- any ideas on how to change the activate text on furniture?

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While i was writing i realized that i don't remember how i did it...


I have a furniture that does not display the vanilla "Activate" text, instead it shows mine, "Sacrifice Vitality".


I will come back to this whenever it comes back to me... sorry.

Edited by maxarturo
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So I managed to do it via making a trigger box around a static version of the bowl and change that trigger box to be derived from an activator I made earlier , which then lets you set its activate text.

 

Then when activated - it forces the player to play the open portal idle - biting their wrists etc

Only problem is that I need to make it move the player closer to the bowl. Otherwise they slice their wrists from 3-4 ft away.

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Well this is one way to do it, although as you have notice it has its disadvantages.

One wy to fix this is to add to your 'Bowl's' script a "PathToReference()" function to align the player first with the bowl before the 'Animation' gets executed.


One way to overwrite the vanilla furniture's 'Activate' text is by doing it through a quest, the quest gives you the option to overwrite anything.


This is not the way that i did it and except that i still can not remember, after more than 3 years and thousands of hours of working everyday in CK, now that i have finish and publish the mod, i get headaches just by thinking to open CK.


Have a happy modding.

Edited by maxarturo
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