Beverwyck Posted August 28, 2020 Share Posted August 28, 2020 I've looked for threads everywhere related to this topic or just memory crashes in general, but I could not find anything that would work. Whenever I start Dead Money, I get gassed, the slideshow plays, then a loading screen comes up, the fans on my computer speed up, and then the game crashes before I can even make it into the DLC. I get an error message from Microsoft Visual C++ saying "R6016: Not Enough Space for Thread Data." I have tried every memory fix I can think of. I have 4GB patcher, NVAC, various NVSE plugins, I tried ENBoost, OGGVorbis, made tweaks to my ini files, and I have also tried things I have seen in other threads related to crashing at the start of Dead Money. I've emptied my inventory, even removing quest items and turning off hardcore. I started a new game, teleported to the bunker with the console with literally only the starting items on me, and still crashed. I have tried uninstalling large mods like NMCs and Ojo Bueno to see if it would reduce memory usage, but it still crashes. Normal gameplay is stutter and crash free, but when I go to play Dead Money my game just fails. Any help would be appreciated. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 28, 2020 Share Posted August 28, 2020 Are you by any chance playing in "hard core" mode? If so, make sure you are fully rested and have met all your "needs" before entering the bunker room. The "space" mentioned could be either "system memory" or "video memory", which in the latter case might be separate VRAM if you are using a video adapter card, or might be coming out of your "system memory" pool if you are using an "onboard" video chip (typical for laptops and notebooks). Please see the wiki "Display resolution versus Image Size" article. While "ENBoost" can help, you may need to switch to lower resolution/ smaller sized images or even lower quality in your game graphics configuration. We REALLY need to see a "load order" as produced by "LOOT"; to include the main game and DLC files. (Screenshots don't work so well for the purpose.) With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Finally: Note that "JIP LN NVSE" has recently required the Visual C++ 2015-19 x86 Redistributable. If you recently updated that, it might be related.-Dubious- Link to comment Share on other sites More sharing options...
Beverwyck Posted August 28, 2020 Author Share Posted August 28, 2020 Are you by any chance playing in "hard core" mode? If so, make sure you are fully rested and have met all your "needs" before entering the bunker room. The "space" mentioned could be either "system memory" or "video memory", which in the latter case might be separate VRAM if you are using a video adapter card, or might be coming out of your "system memory" pool if you are using an "onboard" video chip (typical for laptops and notebooks). Please see the wiki "Display resolution versus Image Size" article. While "ENBoost" can help, you may need to switch to lower resolution/ smaller sized images or even lower quality in your game graphics configuration. We REALLY need to see a "load order" as produced by "LOOT"; to include the main game and DLC files. (Screenshots don't work so well for the purpose.) With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Finally: Note that "JIP LN NVSE" has recently required the Visual C++ 2015-19 x86 Redistributable. If you recently updated that, it might be related.-Dubious- Here's my load order, straight from LOOT: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b oHUD.esm 12 c Interior Lighting Overhaul - Core.esm 13 d FreesideOpen.esm 14 e Functional Post Game Ending.esm 15 f New Vegas Redesigned 3.esm 16 10 NVStripOpen.esm 17 11 Interior Lighting Overhaul - L38PS.esm 18 12 Gomorrah Redesigned v2.esp 19 13 GreatKhanGreatOverhaul.esm 20 14 WeAreLegion.esm 21 15 YUP - NPC Fixes (Base Game + All DLC).esp 22 16 Unofficial Patch NVSE.esp 23 17 Vurt's WFO.esp 24 18 DarNifiedUINV.esp 25 19 The Mod Configuration Menu.esp 26 1a Zan_AutoPurge_SmartAgro_NV.esp 27 1b EVE FNV - NO GRA.esp 28 1c EVE FNV - NO DLC.esp 29 1d dD - Enhanced Blood Main NV.esp 30 1e New Vegas Redesigned 3.esp 31 1f New Vegas Redesigned 3 (No Fort).esp 32 20 New Vegas Redesigned 3 Path Fixing.esp 33 21 Boacombat2glove.esp 34 22 BoomersGoBoom.esp 35 23 outsidebets.esp 36 24 NCROverhaul.esp 37 25 RaiderOverhaulPreview.esp 38 26 RadiationSuitFO4Overhaul.esp 39 27 DragsNPCOverhaul.esp 40 28 Better Burned Man.esp 41 29 pipboy2500_edisleado.esp 42 2a FreesideOpenPatch.esp 43 2b Asterra's Many Fixes.esp 44 2c EVE FNV - ALL DLC.esp 45 2d FO4 Power Armors - FNV Standard Edition.esp 46 2e boa ncrpahelmet.esp 47 2f BrotherhoodReforged.esp 48 30 StripOpenMain.esp 49 31 Functional Post Game Ending - Outside Bets Patch.esp 50 32 PowderIsTheNewBlack.esp 51 33 FO4 Power Armors - FNV Compatibility Edition.esp 52 34 rotfacetoriches.esp 53 35 Functional Post Game Ending - Strip Open Patch.esp 54 36 Functional Post Game Ending - YUP Patch.esp 55 37 NukaCola-Ojo.esp 56 38 YUP - Base Game + All DLC-EVE FNV - ALL DLC.esp 57 39 Asurah_reanimation.esp 58 3a JustModsAssorted.esp 59 3b RWD-NV v1.3 [Alternative Version].esp 60 3c ILO - YUP Patch.esp 61 3d MuchNeededLOD.esp 62 3e LimestoneLOD.esp 63 3f HeroesOfTheApocalypse.esp 64 40 WeAreLegion.esp 65 41 The Weapon Mod Menu.esp 66 42 Interior Lighting Overhaul - Ultimate Edition.esp 67 43 FNVLODGen.esp 68 44 tmzLODadditions.esp 69 45 WeaponModsExpanded.esp 70 46 MarksmanReduxREPLACER.esp 71 47 HoloRedux.esp 72 48 WMX-DLCMerged.esp 73 49 WMX-EVE-AllDLCMerged.esp 74 4a WMX-POPMerged.esp 75 4b WMX-EVE_ALL_DLC.esp 76 4c YUP-WMX Patch.esp 77 4d Bashed Patch, 0.esp 78 4e Legion Quests Expanded.esp 79 4f YUP - Base Game + All DLC-Legion Quests Expanded.esp 80 50 FNVMerged.esp 81 51 TFH Lucky Shades Replacer.esp 82 52 WMX-ArenovalisTextures.esp 83 53 FNV Realistic Wasteland Lighting - All DLC.esp 84 54 FNV RWL All DLC - Brighter Nights.esp Also, I do play in hardcore mode but I turned it off when attempting to start the DLC. Forgot to mention that in my initial post. I always run the game at my native resolution, 1920x1080p. I have a laptop, but it has a nVidia GTX 1050ti at 4GB of VRAM so I think 1920x1080p is more than doable. I did not have the most recent Visual C++ version installed, but after installing it nothing changed. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 29, 2020 Share Posted August 29, 2020 (edited) You have three conflicting versions of EVE installed. As you have all the DLCs installed, use only the 'EVE FNV - ALL DLC' version. Similar applies to the WMX plugins. * Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version. Your "Bashed Patch" file belongs at the bottom of the "load order" list. LOOT will automatically put it there, so you apparently failed to run it again after adding some mods. If you take a look at the last section of the wiki "Merged Plugin Guidelines for Personal Use" article it will tell you how to rename your "FNVMerged" file so it will also get automatically placed in the correct sequence by LOOT. You should re-run LOOT every time you add or remove a mod to your "load order". [Edit: I just discovered that your TTW LO is following the current advice of the TTW team. They know what is best for TTW, so you can ignore what I said in the paragraph about the "Bashed Patch" placement.]* Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.I'm not seeing anything to cause your problem with DM, but you also have a number of mods I am not familiar with. I'm hopeful the above will resolve the problem (they can't hurt), but perhaps someone else will spot something. Otherwise you will have to try the technique detailed in the 'Mod Conflict Isolation' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.-Dubious- Edited August 29, 2020 by dubiousintent Link to comment Share on other sites More sharing options...
Beverwyck Posted August 30, 2020 Author Share Posted August 30, 2020 Hey I did a full reinstall of the game and whatever was causing the problem is gone now. Thanks for your help. Link to comment Share on other sites More sharing options...
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