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Stuck in the ground and map pieces piled up?


le hobo coque

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Last place left for me to ask, also hi, new memeber etc blah.

 

The GECK pretty much shows the stage as it should be but when I test it, it messes up the cave structure pieces for my character to walk on. I doubt it's the overlapping in the cave because I tested it a bit earlier with a few pieces which were overlapping and it worked just fine.

 

http://i265.photobucket.com/albums/ii217/H...blemwithmap.jpg

 

Any help please?

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is that were it places you when you load it up or when you walk across it ?

 

have you checked that they are marked as floor and have collisions (aint played in caves to much) that they havent snapped to grid higher than everything else in editor? thats about as much as I can do others may / will know a lot more relative newb myself.

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I had snapping turned off so I could get the proper feeling for a vault cave.

 

That's where it puts me when I load up the map, if I removed some more of the stage it would probably change where I would be from loading into the map but still stuck under the ground.

 

Here's what it looks like in the GECK

 

http://i265.photobucket.com/albums/ii217/H...lemwithmap3.jpg

 

is there a way to create a spawn point on the map so I load into that said point? (don't want to make an entrance from outside yet but will if I have too.)

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Tried it, thankfully it let me move around and explore the map jumble, I'm guessing it could be because of the grid limit so it pushes them all together or because I didn't use snap to grid and there's some pieces causing this error.

 

Oh well, looks like I need to change it.

 

Thanks for the help.

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