le hobo coque Posted December 22, 2008 Share Posted December 22, 2008 Last place left for me to ask, also hi, new memeber etc blah. The GECK pretty much shows the stage as it should be but when I test it, it messes up the cave structure pieces for my character to walk on. I doubt it's the overlapping in the cave because I tested it a bit earlier with a few pieces which were overlapping and it worked just fine. http://i265.photobucket.com/albums/ii217/H...blemwithmap.jpg Any help please? Link to comment Share on other sites More sharing options...
cyclone1969 Posted December 22, 2008 Share Posted December 22, 2008 Picture is way to dark for me setup a few bright lights as test lights that you can get rid of easily nearly pitch black images aint gonna help lol Link to comment Share on other sites More sharing options...
le hobo coque Posted December 22, 2008 Author Share Posted December 22, 2008 Here's a brighter image. http://i265.photobucket.com/albums/ii217/H...lemwithmap2.jpg There's got to be some fix for it? Link to comment Share on other sites More sharing options...
cyclone1969 Posted December 22, 2008 Share Posted December 22, 2008 is that were it places you when you load it up or when you walk across it ? have you checked that they are marked as floor and have collisions (aint played in caves to much) that they havent snapped to grid higher than everything else in editor? thats about as much as I can do others may / will know a lot more relative newb myself. Link to comment Share on other sites More sharing options...
Mattlock737 Posted December 22, 2008 Share Posted December 22, 2008 Same as above. Check if your snapping is on and move the pieces around a bit to re-fix em. either that or try removing whatever you have placed under your 1st layer. (or move down a bit) Link to comment Share on other sites More sharing options...
le hobo coque Posted December 22, 2008 Author Share Posted December 22, 2008 I had snapping turned off so I could get the proper feeling for a vault cave. That's where it puts me when I load up the map, if I removed some more of the stage it would probably change where I would be from loading into the map but still stuck under the ground. Here's what it looks like in the GECK http://i265.photobucket.com/albums/ii217/H...lemwithmap3.jpg is there a way to create a spawn point on the map so I load into that said point? (don't want to make an entrance from outside yet but will if I have too.) Link to comment Share on other sites More sharing options...
cyclone1969 Posted December 22, 2008 Share Posted December 22, 2008 put a "COCMarkerHeading" in then when you coc in it will place you on that marker Link to comment Share on other sites More sharing options...
le hobo coque Posted December 22, 2008 Author Share Posted December 22, 2008 Tried it, thankfully it let me move around and explore the map jumble, I'm guessing it could be because of the grid limit so it pushes them all together or because I didn't use snap to grid and there's some pieces causing this error. Oh well, looks like I need to change it. Thanks for the help. Link to comment Share on other sites More sharing options...
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