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Script help


Lambosan5545

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So I am really new to modding and I was just wondering if I could get some help with my mod. I am making a mod that uses an elevator master and I have buttons linked to the elevator master to activate the elevator, but I now want to make the elevator automatic, that is when you enter the elevator it activates automatically. I added a trigger box to the place where I want the player to activate the elevator, but no matter what script I use nothing happens, my script compiles but it will not work.

 

The first thing I tried is having the trigger box activate the button that is linked to the elevator, the elevator does work when I press the button manually.

 

First I tried adding a script to the Trigger Box that uses the button (which is an activator) as an object reference property :

 

I named the button IntermediateButton01

 

Event OnTriggerEnter(ObjectReference akActionRef)

Actor kPlayerRef = Game.GetPlayer()

IntermediateButton01.Activate(kPlayerRef)

EndEvent

I also tried the same script except with the additional bool value true: IntermediateButton01(kPlayerRef, true)

 

Neither of these worked.

 

The next thing I tried is instead of adding a script to the trigger box, adding a script to the button and using the trigger box as an object reference property:

Event OnTriggerEnter(ObjectReference akActionRef)

Actor kPlayerRef = Game.GetPlayer()

Self.Activate(kPlayerRef)

EndEvent

 

I again also tried with the bool value true

 

Neither of these worked either.

The last thing I tried is adding the script to the elevator master itself and again using the trigger box as an object reference property

 

Event OntriggerEnter(ObjectReference akActionRef)

Actor kPlayerRef = Game.GetPlayer()

Self. activate(kPlayerRef)

Endevent

Again I also tried with the bool true

 

None of the scripts above worked, They all compiled, but none of them work

Does anyone know how to do what I am trying to do?

Edited by Lambosan5545
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