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Return To sender Chief Hanlon Bug With Mods


sneakynicolas

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Hello,


Currently I am having a problem where at the end of Return to sender quest where Chief Hanlon refuses to commit suicide and he just keeps the door locked and is unconscious. I know is something in my load order or my selection of mods, since i tested with no mods and the quest works fine. I spent hours trying to find a fix for this issue. I could just disable all mods, complete quest, and enable mods back, but i am afraid it might screw up the game. I want to turn this guy in because i want the revolver and I know i can just keep the secret and pickpocked but i want this guy dead lol.


If anybody knows what the issue is, I would greatly appreciate the help. Also if you see problems with my load order, please let me know. Thank you in advance.


FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

YUP - Base Game + All DLC.esm

oHUD.esm

JIP Selective-Fire.esm

Interior Lighting Overhaul - Core.esm

Interior Lighting Overhaul - L38PS.esm

Navmesh Fixes and Improvements.esm

New Vegas Redesigned 3.esm

Gomorrah Redesigned v2.esp

Bitter Springs Redesigned.esp

YUP - NPC Fixes (Base Game + All DLC).esp

Uncut Wasteland.esp

SimpleStreetLights.esp

SimpleStreetLights (Extra Lights).esp

New Vegas Landscape Overhaul.esp

Logic and Consistency Fixes.esp

Asterra's Many Fixes.esp

EVE FNV - NO GRA.esp

dD - Enhanced Blood Main NV.esp

EVE FNV - ALL DLC.esp

KarmaFix.esp

NVR3_YUP Patch.esp

WeaponModsExpanded.esp

WMX-ArenovalisTextures.esp

WMX-DLCMerged.esp

EVE FNV - NO DLC.esp

IMPACT.esp

WMX-EVE-AllDLCMerged.esp

YUP-WMX Patch.esp

YUP - Base Game + All DLC-WeaponModsExpanded.esp

IMPACT-WMX.esp

CPI - Icons - NV.esp

Unofficial Patch Plus.esp

WMX-POPMerged.esp

CCSP2_5d.esp

IMPACT - AllDLC.esp

IMPACT-WMX-POPMerged.esp

YUP - Base Game + All DLC-WMX-POPMerged.esp

IMPACT-POPMerged.esp

Equipment Restoration Project.esp

YUP - Base Game + All DLC-WMX-DLCMerged.esp

YUP - Base Game + All DLC-EVE FNV - ALL DLC.esp

Asurah_reanimation.esp

Baddarkl Perk Overhaul.esp

PrereleaseRestored.esp

BT Remove Powderganger Ownership.esp

Alternative Repairing.esp

Alternative Repairing - Honest Hearts.esp

Alternative Repairing - Lonesome Road.esp

B42Inertia.esp

Bullet Impact Increased LOD.esp

CASM with MCM.esp

Combat Music.esp

CorpsesUseVanillaSkeletons.esp

Couriers Stash - Package Selection Menu.esp

Distributed Necklaces and Chains.esp

evilkarmatweak.esp

faster death reload time.esp

FOVSlider.esp

FP gun follows crosshairs.esp

HC.esp

Hotkey Scroll Wheel.esp

hz_1 by 1 Reload Fix.esp

HZSmoothLight.esp

ILO - PipBoy Light.esp

ILO - YUP Patch.esp

IMPACT-WMX-DLCMerged.esp

WMX-EVE_ALL_DLC.esp

WMX-CCSP-EVE-AllDLCMerged.esp

IMPACT-WMX-ModernWeapons.esp

JamFix.esp

JIP MiniMap.esp

JIP Realistic Weapon Overheating.esp

JokerineKarmaGraves.esp

SimpleStreetLightFix.esp

Karmic Balance.esp

KnifeRetextureWMX.esp

Less Skill Points.esp

LootMenu.esp

YUP - Base Game + All DLC-WMX-HonestHearts.esp

m16 (replacer version).esp

Nevada Combat.esp

No More Double Open & Close Sounds.esp

NVAnimatedTerninalScreenSaver.esp

NVR3_EquipmentRestorationProject Patch.esp

NVR3_UncutWastelandPlusNPCs Patch.esp

NVR3_UnofficialPatchPlus Patch.esp

PCB Hotkey.esp

Quick Trade.esp

Quicker PipBoy Light-0_2Sec.esp

Skip Doc Mitchell's Exam.esp

Stimpak Hotkey.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

True Wasteland Economy.esp

Unofficial Patch Plus - Addendum.esp

Vanilla UI Plus.esp

WME-PN-Impact CP.esp

YUP - Base Game + All DLC-MiscItemIconsNV.esp

Interior Lighting Overhaul - Ultimate Edition.esp

FNV Realistic Wasteland Lighting - All DLC.esp

Bashed Patch, 0.esp

FNVMerged.esp


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* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version. Cases in point: EVE, WMX, YUP.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders, but it is a "crutch". (The "Tale of Two Wastelands" site has A Guide for Not using LOOT for those interested in learning how to manually manage their "load order" for themselves.) Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and are treated as "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

Once you have resolved those conflicts, rebuild your "Bashed Patch" and FNVMerged files.

 

-Dubious-

Edited by dubiousintent
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