sneakynicolas Posted August 29, 2020 Share Posted August 29, 2020 Hello, Currently I am having a problem where at the end of Return to sender quest where Chief Hanlon refuses to commit suicide and he just keeps the door locked and is unconscious. I know is something in my load order or my selection of mods, since i tested with no mods and the quest works fine. I spent hours trying to find a fix for this issue. I could just disable all mods, complete quest, and enable mods back, but i am afraid it might screw up the game. I want to turn this guy in because i want the revolver and I know i can just keep the secret and pickpocked but i want this guy dead lol. If anybody knows what the issue is, I would greatly appreciate the help. Also if you see problems with my load order, please let me know. Thank you in advance. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm oHUD.esm JIP Selective-Fire.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm Navmesh Fixes and Improvements.esm New Vegas Redesigned 3.esm Gomorrah Redesigned v2.esp Bitter Springs Redesigned.esp YUP - NPC Fixes (Base Game + All DLC).esp Uncut Wasteland.esp SimpleStreetLights.esp SimpleStreetLights (Extra Lights).esp New Vegas Landscape Overhaul.esp Logic and Consistency Fixes.esp Asterra's Many Fixes.esp EVE FNV - NO GRA.esp dD - Enhanced Blood Main NV.esp EVE FNV - ALL DLC.esp KarmaFix.esp NVR3_YUP Patch.esp WeaponModsExpanded.esp WMX-ArenovalisTextures.esp WMX-DLCMerged.esp EVE FNV - NO DLC.esp IMPACT.esp WMX-EVE-AllDLCMerged.esp YUP-WMX Patch.esp YUP - Base Game + All DLC-WeaponModsExpanded.esp IMPACT-WMX.esp CPI - Icons - NV.esp Unofficial Patch Plus.esp WMX-POPMerged.esp CCSP2_5d.esp IMPACT - AllDLC.esp IMPACT-WMX-POPMerged.esp YUP - Base Game + All DLC-WMX-POPMerged.esp IMPACT-POPMerged.esp Equipment Restoration Project.esp YUP - Base Game + All DLC-WMX-DLCMerged.esp YUP - Base Game + All DLC-EVE FNV - ALL DLC.esp Asurah_reanimation.esp Baddarkl Perk Overhaul.esp PrereleaseRestored.esp BT Remove Powderganger Ownership.esp Alternative Repairing.esp Alternative Repairing - Honest Hearts.esp Alternative Repairing - Lonesome Road.esp B42Inertia.esp Bullet Impact Increased LOD.esp CASM with MCM.esp Combat Music.esp CorpsesUseVanillaSkeletons.esp Couriers Stash - Package Selection Menu.esp Distributed Necklaces and Chains.esp evilkarmatweak.esp faster death reload time.esp FOVSlider.esp FP gun follows crosshairs.esp HC.esp Hotkey Scroll Wheel.esp hz_1 by 1 Reload Fix.esp HZSmoothLight.esp ILO - PipBoy Light.esp ILO - YUP Patch.esp IMPACT-WMX-DLCMerged.esp WMX-EVE_ALL_DLC.esp WMX-CCSP-EVE-AllDLCMerged.esp IMPACT-WMX-ModernWeapons.esp JamFix.esp JIP MiniMap.esp JIP Realistic Weapon Overheating.esp JokerineKarmaGraves.esp SimpleStreetLightFix.esp Karmic Balance.esp KnifeRetextureWMX.esp Less Skill Points.esp LootMenu.esp YUP - Base Game + All DLC-WMX-HonestHearts.esp m16 (replacer version).esp Nevada Combat.esp No More Double Open & Close Sounds.esp NVAnimatedTerninalScreenSaver.esp NVR3_EquipmentRestorationProject Patch.esp NVR3_UncutWastelandPlusNPCs Patch.esp NVR3_UnofficialPatchPlus Patch.esp PCB Hotkey.esp Quick Trade.esp Quicker PipBoy Light-0_2Sec.esp Skip Doc Mitchell's Exam.esp Stimpak Hotkey.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp True Wasteland Economy.esp Unofficial Patch Plus - Addendum.esp Vanilla UI Plus.esp WME-PN-Impact CP.esp YUP - Base Game + All DLC-MiscItemIconsNV.esp Interior Lighting Overhaul - Ultimate Edition.esp FNV Realistic Wasteland Lighting - All DLC.esp Bashed Patch, 0.esp FNVMerged.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted August 29, 2020 Share Posted August 29, 2020 (edited) * Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version. Cases in point: EVE, WMX, YUP.* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders, but it is a "crutch". (The "Tale of Two Wastelands" site has A Guide for Not using LOOT for those interested in learning how to manually manage their "load order" for themselves.) Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and are treated as "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.Once you have resolved those conflicts, rebuild your "Bashed Patch" and FNVMerged files. -Dubious- Edited August 29, 2020 by dubiousintent Link to comment Share on other sites More sharing options...
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