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Shield Bash Effect


YourUnequal

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Basically I'm trying to make a spell effect which connects with a particular shield (Dwarven Shield simply called 'CombatShield') which gives it a little more...oomph. Right now I have a perk entry with the requirements 'GetEquipped CombatShield' (RunTarget on Self) with an Entry point of 'Apply Bashing Spell'. The 'Apply Bashing Spell' is set to 'CombatShieldBruteForce'; this effect contains a Magic Effect called 'CombatShieldBruteForceME' which is currently set to spell type 'Stagger'. As a debug to make sure the effect was connecting I changed the effect from 'Stagger' to 'Value Modifier: Health' then set magnitude 50 and duration 20; I did this just to make sure the shield was actually causing this magic effect upon bashing an enemy. It isn't :confused: now I'm no stranger to the CK and going through the entries with a microscope it's exactly identical to the entries for dunShieldTargeoftheBlooded. That works, why won't this one? Any ideas?

 

Cheers,

YourUnequal

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Mmm..

 

Are you using the correct perk system?

 

Targe of the Blooded works ONLY because of perk that adds bleeding on bash spell when it's equipped.

It's kinda simple really.

 

If you can't figure it out, check my "Vampire Hunter Gear"- mod, as I did bran new bashing spells similar to that for my crossbows. (Those have bayonets on 'em) :devil:

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Yeah I know it's simple that's why it's annoying me so much :tongue: as far as I've looked at it, the same conditions (with the exception being where Targe of the Blooded requires that shield to be equipped I've changed it to Combat Shield) are in the same places and the same effects are used just the types have been changed since I duplicated all the entries. Just out of interest though, what do you mean by perk system?
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:whistling:

 

Targe of the Blooded utilizes hidden perk, which is given to player automatically. (And NPC who uses the shield has it as well)

However, nobody else is able to utilize Targe of The Blooded's bashing effect, because they don't have the said perk.

 

I am not sure if it's possible to add it otherwise..

Or well, script is a choice.

> Equip shield

> Script starts

> Adds the said perk

> Removes when shield is unequipped

 

I think there might be vanilla script for that already.. Crossbows might have it, though I am not sure.

And I don't know if it's possible to simply switch the perk which it adds.

 

Maybe I need to re-check that and use it on my mod as well..

 

Anyway, check perk tab, search with Blooded and you are on your way.

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:whistling:

 

Targe of the Blooded utilizes hidden perk, which is given to player automatically. (And NPC who uses the shield has it as well)

However, nobody else is able to utilize Targe of The Blooded's bashing effect, because they don't have the said perk.

 

I am not sure if it's possible to add it otherwise..

Or well, script is a choice.

> Equip shield

> Script starts

> Adds the said perk

> Removes when shield is unequipped

 

I think there might be vanilla script for that already.. Crossbows might have it, though I am not sure.

And I don't know if it's possible to simply switch the perk which it adds.

 

Maybe I need to re-check that and use it on my mod as well..

 

Anyway, check perk tab, search with Blooded and you are on your way.

 

Yeah that sounds like the best way forward. I know there's there's certainly a pre-made script for applying a perk when you have a weapon equipped since I used that for a couple of extra crossbows, though I'll look into applying that to a piece of armour as well. Thanks :smile: also I wonder why they hid the perk but made it active all the time and only becomes useful when you equip the shield...if you take the condition up a level into the actual perk window then having the shield on should then dictate whether or not you have the perk at all. Then the effect could just run itself :P

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