kjg92 Posted August 29, 2020 Share Posted August 29, 2020 I'm in the process of creating a medical overhaul that's similar to Agony with three different types of medkits which are the player's only option for healing crippled limbs, torso or head. The rough and standard variations of the medkit also deal a small amount of damage to the player when used. This would work totally fine in normal mode, but the survival mode damage multiplier increases the damage done by ingestibles, not just damage from enemies. Is there a way to make ingestibles ignore damage multipliers such as the one introduced in survival mode? Link to comment Share on other sites More sharing options...
robotized Posted August 29, 2020 Share Posted August 29, 2020 Positive/negative effects from injestibles are achieved through magic effects. I think the damage multipliers do not affect the magnitude of the magic effects. Link to comment Share on other sites More sharing options...
kjg92 Posted August 29, 2020 Author Share Posted August 29, 2020 (edited) Damage multipliers do affect "Damage Health" magic effects or "Fortify Health" magic effects with a negative value attached to it. That's the problem I"m trying to get around. Edited August 29, 2020 by kjg92 Link to comment Share on other sites More sharing options...
robotized Posted August 29, 2020 Share Posted August 29, 2020 You are right about the magic effects. I spoke too soon. Sorry about that. Link to comment Share on other sites More sharing options...
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