Myst42 Posted February 5, 2013 Share Posted February 5, 2013 Hi everyone Ok im looking for tips, indications and/or good tutorials on some things about this because there's a lot of things that arent very clear when doing this First of all i need to say that im familarized with a few things with blender and nifskope so i know how to make meshes, how to add bonewheight to them, how to work with their UV maps, add textures and parent them to a skeleton. I other words, everything that is required to make new pieces of clothing and armor. However When it comes to hair and helmet meshes in oblivion its all different, for starters, many headgear meshes ive seen dont have boneweight at allIve seen some headgear with bones attached and it is placed correctly above a head and attached to a "Bip01 Head" bone if you copy and paste it into nifskopeBut my problems started when i noticed that for example vanilla hair is located at the feet position with no rigging and some other helmet files ive seen are at the feet position AND rotated like 90 degrees to the left also with no rigging. So how does this thing work? how does the game decide when to put meshes above a head and not rotated (tried an experiment of placing non-rotated meshes into nif files previously rotated and in game the helmet was rotated to the side but above the head, some other times ive seen hair appearing at foot position in game) My real goal y to edit just a couple of meshes, to be more precise, iwd like to edit spriggan hair to make it more similar to a sylvari from guild wars, some tweaking on vanilla hair to make it apropiate for human heads (ork and argonian head are different) and finally i wanted to create an entirely new hair with a dreadlock style. But for now im very far from achieving this if i have no idea how to work apropiately with rotations and hair color which is another subject i ignore. by the way, i know the conformulator, and i know its used to make headgear models adapt to heads, but i dont think it works for my rotation issues. i could make a mesh, place it on a head and export it with bonewheight but that could only be a wig and i dont like wigs i want the real thing. Also another thing i dont know much about is using blender with obj files, ive done a lot of work with armor and all of it works, but only importing/exporting as nif files, so i could use some help on this Please help me with this its really apreciated Link to comment Share on other sites More sharing options...
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