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ModBaseAV Health doesn't work on some actors


dAbalo8

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For example it doesn't work on actors spawned from VSpawnSpecialGangerGS01 base form. BaseAV for these actors can't be modded no matter what. I tried to find something special about them in geck but couldn't see anything out of the ordinary.

What could be the reason of the function silently failing? (it doesn't print anything to console when I try ModBaseAV on the spot)

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Please review the 'GECK Form-ID, Base-ID, Ref-ID, and Editor-ID' section of the wiki "Getting started creating mods using GECK" article.

 

"Spawned" actors have a "Ref-ID" that begins with "FF". They are generated from the "Base-ID" template (use GetBaseObject). As such they are an "instance" of that template, but "spawned" do not have a "persistent" reference, so no "Editor-ID" referencing their individual instance. You would have to change the "Base-ID" template, which would in turn affect every instance based upon that template everywhere in the game. (Not recommended as breaking both vanilla and other mods. Instead, create your own version of the template and use that instead.)

 

-Dubious-

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Please review the 'GECK Form-ID, Base-ID, Ref-ID, and Editor-ID' section of the wiki "Getting started creating mods using GECK" article.

 

"Spawned" actors have a "Ref-ID" that begins with "FF". They are generated from the "Base-ID" template (use GetBaseObject). As such they are an "instance" of that template, but "spawned" do not have a "persistent" reference, so no "Editor-ID" referencing their individual instance. You would have to change the "Base-ID" template, which would in turn affect every instance based upon that template everywhere in the game. (Not recommended as breaking both vanilla and other mods. Instead, create your own version of the template and use that instead.)

 

-Dubious-

 

 

Again, I have this problem with particular template and actors spawned from it. ModBaseAV works on NCR leveled characters for example, it also works on more than half of NCRF powder gangers. If it works on multitude of other templates what are the chances of this template being the one requiring to be changed on the root level?

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