Hizuko Posted December 22, 2008 Share Posted December 22, 2008 So, for every mod I've tried downloading here on FO3 Nexus, I get the same error message: C:/Users/(my name)/AppData/Local/Temp/(mod name) could not be saved, because you cannot change the contents of that folder.Change the folder properties and try again, or try saving to a different location. Having never downloaded a mod for a game before, and being noobish with computers still, I have no idea what to do and am hoping you guys could help me through this. Any help is appreciated, because some of these mods look really useful. Thanks. And if it help, I am running Vista, and using the latest version of Firefox as a web browser. Link to comment Share on other sites More sharing options...
TehProfileth Posted December 22, 2008 Share Posted December 22, 2008 If you are having this problem only today, then it is ok a lot of people are having downloading and commenting issues, it is the server. I suggest you wait for like at least 2-4 hours before downloading again and that is the minimum I doubt they will fix it that fast. Link to comment Share on other sites More sharing options...
bben46 Posted December 22, 2008 Share Posted December 22, 2008 This sounds like the standard normal vista problem. Not related to the server problem we are currently having. Even after you fix the vista problem, you still may have problems downloading from the Fallout3 site until that is resolved. Quoted from the Oblivion Mods FAQ WIKI Vista UAC Problems Please note that Microsoft's new operating system (Vista), makes some security related changes that affect the use of the TES Construction Set. Specifically, any file that is located under the "C:\Program Files" directory is protected from being changed. If you have installed your Elder Scrolls game into the default directory, it will be affected by these security changes. The following is a list of how this affects the construction set and .ESP files: * While copying .ESP files into the default game directory, you will be prompted to allow the operation. To compound this, editing files in that directory directly is strictly prohibited by the operation system security. Thus, editing of any .INI files and the .ESP files are not permitted at this location (the file may be moved to the desktop for editing and then moved back afterwards). * If you create a new .ESP file using the contruction set, the file will NOT be located where you would expect it to be. Instead, Windows Vista places the new file into a special directory located at "C:\Users\ \AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Oblivion". Inside of this folder are any screen shots taken during the game while operating under "Vista". There is a sub-folder here named "Data" where the .ESP files created in the construction set are placed. The "<login id>" indicates the name of the user that is logged into the Vista operating system (e.g. "Rob", "Fred", "Sally", etc.). * Editing an existing .ESP file that is located in the normal "Data" directory of a default installed game will prevent you from saving the file if it is checked as "Active". Again, this relates to the Vista file security system. Newly created files (files without the "active" check-box) are not affected by this but are placed in the "C:\Users" location and NOT the standard "Data" location. The game doesn't seem to mind this though and CAN use files in either location for game play. * Because the contruction set is NOT expecting files in other locations, it cannot go back and edit files that do not reside in the standard "Data" folder. This presents a major problem for editing files repeatedly as is typically the case when play-testing your mod. [edit] Solutions to the Vista Problems Alternate Install Directory If you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located withing the "Program Files" root directory (such as "C:\Games"). Run as Admin Another way to fix it is to right-click the ".exe" file and click properties, then check "Run as administrator". Then click OK. Do this for both the "oblivion.exe" and "TESConstructionSet.exe", and any programs you are using that copies files to protected directories (such as WinRAR, 7z, or WinZip). Disable UAC Windows Vista users who are fairly confident in the security of their computers might also consider disabling UAC altogether. This will allow all programs writing privileges to the Program Files directory. Although this obviously creates a state of decreased security for your PC, it is a very helpful one-size-fits-all solution to a number of compatibility issues with the Vista OS. Of these, solution #1 is STRONGLY PREFERRED. Solutions 2 and 3 (running as admin and disabling UAC) remove important safety features of the OS. In constrast, installing Oblivion elsewhere resolves the problems with Oblivion without reducing your overall security. Wiki entry on installing Oblivion in Vista: http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista If you can't, or just don't want to reinstall Oblivion, try this. Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/ Link to comment Share on other sites More sharing options...
Hizuko Posted December 22, 2008 Author Share Posted December 22, 2008 I appreciate the help bben, but out of the 3 solutions you posted, none of them worked... I obviously cant reinstall the game anywhere besides the C:/program files folder because I already have 60 hours logged in my game, the "run as admin" thing didnt work, and I already had UAC off. There was one mod, where all I had to do was paste it into the data folder, launch the game, hit data files, check the mod off and run the game, and it worked. Was this made mod with the GECK? It was very easy to install, and I hope other mods are that easy. Anyway, there are a few mods i'd REALLY like to install right now, but cant...a shame really. Link to comment Share on other sites More sharing options...
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