JSmitty23 Posted August 31, 2020 Share Posted August 31, 2020 So I'm trying to start a misc objective through dialogue. It is a Misellaneous quest on the quest type. I have a quest stage that displays the quest objective when activated. All is well. However I'm trying to have this objective trigger at the end of a dialogue option and the script just isn't compiling. How do I activate a quest and it's stage? Link to comment Share on other sites More sharing options...
SKKmods Posted August 31, 2020 Share Posted August 31, 2020 If the dialogue scene is in the same quest as the objective then in the dialogue OnEnd Run; Dropdown kmyQuest to assign that variable to your quest In the fragment: kmyQuest.SetObjectiveDisplayed(10, abDisplayed = true) For focus you may also need to add: kmyQuest.SetActive(abActive = True) Link to comment Share on other sites More sharing options...
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