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cant run mods fallout 4


idemonxx

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Hello. I m newbie and i need ur help! I watched a lot of guides and cant run any mods! i can t use here screenshots my media files to big but can send to another place

fSSSSSPower=4.0
[Audio]
bEnableAudio=1
[interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
iHUDColorG=180
iHUDColorR=238
iHUDColorB=34
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
bAlwaysRunByDefault=0
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
[imageSpace]
bDoRadialBlur=1
bDoDepthOfField=0
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
bInvalidateOlderFiles=1
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorR=0.8840
fPipboyEffectColorG=0.6940
[Particles]
iMaxDesired=3000
custom
[Display]
iLocation X=0
iLocation Y=0
[Archive]
sResourceDataDirsFinal=
bInvalidateOlderFiles=1

[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=3000.0000
fShadowDistance=3000.0000
uiOrthoShadowFilter=1
uiShadowFilter=1
iShadowMapResolution=1024
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=0
bVolumetricLightingEnable=1
bSAOEnable=0
iDirShadowSplits=2
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=1
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=0.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=FXAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=1600.0000
fMeshLODLevel1FadeDist=4000.0000
iMaxAnisotropy=2
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=1
iSize H=1080
iSize W=1920
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 1650 SUPER"
iTexMipMapSkip=0
bEnableRainOcclusion=0
iAdapter=0
[imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=0
bMBEnable=1
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.4900
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=0
bScreenSpaceReflections=1
[bethesda.net]
uPersistentUuidData3=2603068243
uPersistentUuidData2=2611466250
uPersistentUuidData1=2842774559
uPersistentUuidData0=2059106100
[NVHBAO]
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
bEnable=0
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.6500
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=12500.0000
fBlockMaximumDistance=100000.0000
fBlockLevel2Distance=75000.0000
fBlockLevel1Distance=25000.0000
fBlockLevel0Distance=15000.0000
fSplitDistanceMult=0.5000
bShowLODInEditor=0
[NVFlex]
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
iQuality=0
bNVFlexEnable=0
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[Grass]
fGrassStartFadeDistance=0.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=1000.0000
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=0.0000
fLODFadeOutMultItems=0.0000
fLODFadeOutMultActors=0.0000
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
bEnableFileSelection=1
Edited by idemonxx
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The issue at hand is that Microsoft updated the .net framework and apparently NMM has not been updated and I am beginning to believe that it has been abandoned by it's crew.

Hello my friend . I tryed Vortex and still having same situation

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