Raestloz Posted February 6, 2013 Share Posted February 6, 2013 I want to make a script that nullifies all incoming damage if it's below the armor's DT, the armor's condition will be reduced instead. This will only apply to select armors, so changing the bleedthrough setting is not the solution. I can get the armor's DT just fine with GetArmorUpperBody, but how do I obtain the incoming damage value? Especially from thrown explosives (which I assume is orphan?) Also, is there a function to reduce the armor's condition? Link to comment Share on other sites More sharing options...
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