retroversion Posted February 6, 2013 Share Posted February 6, 2013 Some interior cells in my game are completely screwed up. When I enter, the cell is extremely small, jamming all the items, objects and NPC's together along with the player, completely breaking the cell. I tried starting a new save and disabling all my mods but that did not work. Is there anyway to fix this? (using latest version of FNV) Load Order: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmAWorldOfPain(Preview).esmNVInteriors_Core.esmNVInteriors_ComboEdition_AWOP.esmInterior Lighting Overhaul - Core.esmProject Nevada - Core.esmProject Nevada - Equipment.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmNew Vegas Redesigned II.esmMission Mojave - Ultimate Edition.espMission Mojave - Ultimate Edition Plus.espMMUE POP.espMMUE-CP-Electrocity.espCASM.espCentered 3rd Person Camera.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Extra Options.esmProject Nevada - Rebalance Complete.espProject Nevada - Cyberware Additions.espProject Nevada - All DLC.espPNxEO MCMScriptFixes.espAnimated Prostitution.espNVR- Recommended.espNew Vegas redesigned- Honest Hearts.espVoice dissonance fix.espAWOPDeadMoney.espAWOP-LowNPCS.espAWOPLowLootGeneral.espMMUE-CP-AWOP+NVInteriors.espMMUE-CP-PNCore.espMMUE-CP-PNRebalance.espMMUE-CP-PNEquipment.espMMUE-CP-PNALLDLC.espWeaponModsExpanded.espProject Nevada - WMX.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-ArenovalisTextures.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackTribal.espMMUE-CP-WMX.espProjectRealityMkIv5HDR.espInterior Lighting Overhaul - Ultimate Edition - No Lucky38.espILO - PipBoy Light.espILO - NVInteriors Project - AWOP.espILO - A World of Pain.espMMUE-CP-ILO.espELECTRO-CITY - Imaginator.espBetterGamePerformanceV4.espMerged Patch.esp thanks in advance! Link to comment Share on other sites More sharing options...
retroversion Posted February 6, 2013 Author Share Posted February 6, 2013 (edited) Just disabled all my mods and started a new vanilla game, the cells got fixed, anyone got any idea which mods caused it? Edit:It is caused by the interior lighting overhaul... anyone else have this issue?Is an incompatibility with another mod from the list above causing this?? thanks in advance Edited February 6, 2013 by rogergamer Link to comment Share on other sites More sharing options...
Sarge198 Posted February 8, 2013 Share Posted February 8, 2013 I am looking into this, thanks for the report. Link to comment Share on other sites More sharing options...
retroversion Posted February 8, 2013 Author Share Posted February 8, 2013 thanks! do you still need a screenshot? or is the description adequate? My best guess is that something altered the dimensions variables of the cells somehow (not that I am a modder...) Link to comment Share on other sites More sharing options...
Sarge198 Posted February 9, 2013 Share Posted February 9, 2013 screenshots would be helpful. also what interiors are messed up? Link to comment Share on other sites More sharing options...
retroversion Posted February 9, 2013 Author Share Posted February 9, 2013 two I know for sure are dino dee lite front desk and ranger charlie station (sth like that), I did not explore other places because the damage was permanent to a save file and persists after even the removal of the mod, also those interiors lag a hell lot Link to comment Share on other sites More sharing options...
Sarge198 Posted February 11, 2013 Share Posted February 11, 2013 Fixed, Here is the updated file. Please confirm that it works. http://forums.nexusmods.com/public/style_emoticons/dark/biggrin.gif -Sarge198http://forums.nexusmods.com/public/style_emoticons/dark/ninja.gif Link to comment Share on other sites More sharing options...
retroversion Posted February 12, 2013 Author Share Posted February 12, 2013 (edited) thanks, will try it soon! (so what was the problem?) edit: if I dont use awop I only need to replace the core esm? Edited February 12, 2013 by rogergamer Link to comment Share on other sites More sharing options...
patney Posted March 19, 2013 Share Posted March 19, 2013 (edited) Hi, I have the same problem. Not in Dino Dee Lite front desk, but in Charlie AND inside Gibson Scrapyard interior. Possibly more, but I haven't been everywhere yet. I'm not sure if this is the mod that causes it but it's one of the very few I have that edits those interiors. The 6.6 version doesn't fix it, sadlyEdit: I think it's the Mission Mojave Ultimate Edition mod (and yes, I am using the correct compatibility patches). I disabled every MMUE-related .esps and load my save, and then the game would just crash. Makes sense as it edits a lot of stuff. Then I started a new game and headed over to Gibson Scrapyard and VOILA, the place looked fine (except for some missing machine in there that only had a few visible floating parts, idk) Edited March 19, 2013 by patney Link to comment Share on other sites More sharing options...
SMB92 Posted March 19, 2013 Share Posted March 19, 2013 I'm not running MMUE (NVEC fan haha) but I can't say I have ever experienced this problem, and I'm still on ILO 6.5. You'd have to report this one to the MMUE fellas so they can patch it in their own patches, unless Sarge feels like supporting MMUE lol. EDIT: Seems there's not a 6.6 anyway lol. Link to comment Share on other sites More sharing options...
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