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Broken interior cells


retroversion

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Some interior cells in my game are completely screwed up. When I enter, the cell is extremely small, jamming all the items, objects and NPC's together along with the player, completely breaking the cell. I tried starting a new save and disabling all my mods but that did not work. Is there anyway to fix this? (using latest version of FNV)

 

Load Order:

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

AWorldOfPain(Preview).esm

NVInteriors_Core.esm

NVInteriors_ComboEdition_AWOP.esm

Interior Lighting Overhaul - Core.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

New Vegas Redesigned II.esm

Mission Mojave - Ultimate Edition.esp

Mission Mojave - Ultimate Edition Plus.esp

MMUE POP.esp

MMUE-CP-Electrocity.esp

CASM.esp

Centered 3rd Person Camera.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

Project Nevada - Extra Options.esm

Project Nevada - Rebalance Complete.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - All DLC.esp

PNxEO MCMScriptFixes.esp

Animated Prostitution.esp

NVR- Recommended.esp

New Vegas redesigned- Honest Hearts.esp

Voice dissonance fix.esp

AWOPDeadMoney.esp

AWOP-LowNPCS.esp

AWOPLowLootGeneral.esp

MMUE-CP-AWOP+NVInteriors.esp

MMUE-CP-PNCore.esp

MMUE-CP-PNRebalance.esp

MMUE-CP-PNEquipment.esp

MMUE-CP-PNALLDLC.esp

WeaponModsExpanded.esp

Project Nevada - WMX.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-GunRunnersArsenal.esp

WMX-ArenovalisTextures.esp

WMX-PreOrderPackClassic.esp

WMX-PreOrderPackCaravan.esp

WMX-PreOrderPackMercenary.esp

WMX-PreOrderPackTribal.esp

MMUE-CP-WMX.esp

ProjectRealityMkIv5HDR.esp

Interior Lighting Overhaul - Ultimate Edition - No Lucky38.esp

ILO - PipBoy Light.esp

ILO - NVInteriors Project - AWOP.esp

ILO - A World of Pain.esp

MMUE-CP-ILO.esp

ELECTRO-CITY - Imaginator.esp

BetterGamePerformanceV4.esp

Merged Patch.esp

 

thanks in advance!

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Just disabled all my mods and started a new vanilla game, the cells got fixed, anyone got any idea which mods caused it?

 

Edit:

It is caused by the interior lighting overhaul... anyone else have this issue?

Is an incompatibility with another mod from the list above causing this??

 

thanks in advance

Edited by rogergamer
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  • 1 month later...

Hi, I have the same problem. Not in Dino Dee Lite front desk, but in Charlie AND inside Gibson Scrapyard interior. Possibly more, but I haven't been everywhere yet. I'm not sure if this is the mod that causes it but it's one of the very few I have that edits those interiors. The 6.6 version doesn't fix it, sadly
Edit: I think it's the Mission Mojave Ultimate Edition mod (and yes, I am using the correct compatibility patches). I disabled every MMUE-related .esps and load my save, and then the game would just crash. Makes sense as it edits a lot of stuff. Then I started a new game and headed over to Gibson Scrapyard and VOILA, the place looked fine (except for some missing machine in there that only had a few visible floating parts, idk)

Edited by patney
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I'm not running MMUE (NVEC fan haha) but I can't say I have ever experienced this problem, and I'm still on ILO 6.5. You'd have to report this one to the MMUE fellas so they can patch it in their own patches, unless Sarge feels like supporting MMUE lol.

 

EDIT: Seems there's not a 6.6 anyway lol.

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