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Main.BA2 LIMIT


Shawnz392

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Does anyone know of a main.ba2 limit? I'm not talking about an esp or esl limit, and I'm not referring to to size of BA2 files. I'm talking about a physical count limit to the amount of main.ba2 files that you can have. For me going over a count of 240 main.ba2 files will cause my game to crash before loading the main menu. I have discovered a workaround, and that is to unpack the main.ba2 files using the BAE extractor, which is time consuming and aggravating. i've searched the internet for answers to no avail. Any advice or help would be appreciated.

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So that works for you? Interesting...

 

240 is not a logical number, but... Could be, or a load order/corruption problem.

 

My understanding is that you can consolidate BA2s by making a dummy ESP and making a * - Main.Ba2 for it.

 

In theory, the internal structure should be the same as the original BA2 or loose files so nothing should be lost.

 

Am really interested to know how that works in practice.

 

Supposed to improve performance too, but...

 

Doesn't sound like your rig is uber-powerful so un-compressing/accessing BA2s in-game may take a toll on output (i.e. missing data when needed).

 

It'll take some tinkering to be sure.

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Hey thnx for the reply. Just FYi:

I've got

Alienware 17 R5

32 GB RAM
GeoForce GTX 1070
1 GB VIDEO RAM
But i used your advice and went back over my load order. I'm now up to 241. hopefully i can up it some more.
*********************
nvrmnd 242 doesn't work. must be a cumulative size limit.
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Nice, a portable rig! :cool:

You Video Ram don't add up here, but that's ok. :wink:

 

I only thought you were dealing with a low ceiling because you said it was time consuming to unpack BA2s.

But TBH, with this game- and a full load order, that is the minimum rig I would want test on.

 

The Bottleneck is in the thread count on CPU while unpacking to GPU-> VRam, everything else you have going is fine, (but scripts may lag loading).

Otherwise, like i mentioned, possible corrupt install files, manually carpet bomb them in if you have to verify.

 

Am finding many things run more smoothly/reliably with unpacked BA2s, contrary to consensus theory. :unsure:

 

Good luck to you then!

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  • 1 month later...

The limit is 255, like plugins, it's just that you need to subtract the amount of vanilla + DLC + CC content (that use BA2's) from the total. It doesn't have to be main either. It's basically any plugin loading an archive, including ESL types. This is something I've been meaning to ask around about with SKSE modders to see if there's any kind of engine fix possible. It's not a limitation that exists for SSE and seems to be exclusive to FO4 BA2 archives.

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