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Mass Freezes And Crashes


ArchAngelAlien

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Oh I never figured out if Skyrim Weapon Position effects scripts Ripple. Do you know? I decided to not use DoSpoB ( Or W/e) for the sake of trying to keep my scripts down.

I am not familiar with that mod. Does it come in loose files with a script folder? If it comes with a BSA, you would need something like the 'BSA browser' to check it out. Or better yet, since you are now using MO, just 'test install' it, unpack the BSA, and see if there are scripts.

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Well I ran ReProccer. Got alot of weapons missing animations and sounds.

 

1. http://i.imgur.com/QqMwXmH.png

2. http://i.imgur.com/rZPX62T.png

3 .http://i.imgur.com/lBKWQVU.png

4. http://i.imgur.com/LNiD3fy.png

 

Not sure how to fix this. I could try the compatibility patches, but last time that just screwed up my game even worse. Not sure what to do now.

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Keep plugging away buddy. I had the same issues and frustrations as you but in the end, through much learning and trial and error I got a 1000% improved version of the game working superbly.

 

I am an absolute novice and tech retard. If I can do it anyone can.

 

I didn't get as technical as you have and as such I am wondering if you are over complicating things? Not meant as a criticism - just take a step back for a minute - you don't need 10,000 mods to drastically improve the game. I have about 100. I only use BOSS and haven't got too into the ins and outs of what the hell is going on. If I like it and it works well it stays. If not it goes.

 

I have even managed to get my boobs to jiggle so I am very pleased with the final version I am playing.

 

But it was a frikkin nightmare getting here.

 

Thanks to all the modders - for turning Skyrim into an 11/10 game.

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I don't use SkyRe so I don't know why the ReProccer patch is displaying those error records in TES5Edit (although they obviously should not be there). You'll have to get support from a veteran SkyRe user on this one. If I had to make a wild guess, this might be caused by missing files that are not included when you build the ReProccer patch (so records pertaining to those files appear as errors in the patch), or it could be related to the xml settings.

The weapon reposition mod: if it only comes with meshes then it's completely safe to install/uninstall and will not affect the integrity of your save games in any way even if you end up having to uninstall it for some reason later on. So you can try playing with it for a while to see if it meets your needs and switch to DSpSoB if you find that the weapon reposition mod still does not cut it for you.

Edited by ripple
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I got this response:

 

@ArchAngelAlien -F: qotsafan

"The ReProccer has to be fixed by T3nd0, but you can make a patch.
Right-click and select "Apply Filter for Cleaning", go to the Crossbows, which are bugged and select "Copy as override into..." and select <new file>. If the Crossbows already exist, you would have only to copy the vanilla values/entries into the new file. If they are generated by the ReProccer, sadly you would have to do this all by hand. Click on a field that is missing and click "add" and go to a vanilla Crossbow, which has this entry and click edit and copy it over to your new patched one (If the crossbow already exists, you only have to drag it over). This may not work if you run the ReProccer again afterwards (especially, if you install a new mod) and the patched crossbow, if it was generated by the ReProccer, could have "could not resolve" errors, just because the depending mod is not on the same place as before, but you may even be unable to copy the bugged crossbows generated from the ReProccer into a new patch."

 

Really confused on this step, and honestly am not interested in spending hours trying to fix it. ReProccer is suppose to be a tool that fixes all the values of weapons with 1 click. It's just "that easy". I am pretty much just stuck here at this point. I don't want to play the game and have it CTD when enemies are wielding weapons with no animations or sounds, so I have to fix this.

 

The crossbows are actually vanilla, which is odd because you think ReProccer would of fixed them since it has the most trouble with added on armors and weapons.

I have no idea what the refined silver weapons are from, and can't track them down in TES5Edit.

 

Not sure what to do now, but SkyRE best functions with the values set by ReProccer. So playing without it isn't an option. Also SkyRE requires you make a new saved game when starting. So starting without it isn't an option either.

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Looks like instructions for manually editing the ReProccer to correct the errors generated. Basically the level of knowledge required is equivalent to making your own compatibility patches in TES5Edit. If you don't want to go that route, just drop SkyRe from your game. It's -one- mod, out of dozens in your load order and thousands of Skyrim mods available out there, it can't be your 'make or break' mod. You can prioritize a list of things SkyRe does that you find 'integral' to the game and piece together individual mods to produce a similar set up. You might even be able to keep some select SkyRe plugins if they can be run without really needing the ReProccer.

Edited by ripple
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