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Animation Error


SleuthCyber

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I'm having that t-pose glitch and it's been happening to every character I've seen so far in a new playthrough. Though I haven't encounter any friendly npcs, mainly falmer and the occasional wolf. I have ran Generate FNIS for Users with SKELETON Arm Fix selected because one of my mods said to click it can't remember which.

 

This is my load order

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
ZaZAnimationPack.esm
SkyUI_SE.esp
Vivid WeathersSE.esp
CBBE.esp
VampireSun.esp
RLO - Effects.esp
icepenguinworldmapclassic.esp
AmazingFollowerTweaks.esp
Improved Eyes Skyrim - Vamp.esp
Improved Eyes Skyrim.esp
KS Hairdo's.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
SOSRaceMenu.esp
XPMSE.esp
FNISSexyMove.esp
FNIS.esp
Vivid Weathers SE - Classic.esp
AI Overhaul.esp
RLO - Exteriors.esp
Cloaks.esp
Sorceress Supreme.esp
Coldhaven.esp
Apocalypse - Magic of Skyrim.esp
FNISspells.esp
Cloaks - Dawnguard.esp
Cloaks - USSEP Patch.esp
Bijin_AIO-SV 2018.esp
Bijin NPCs.esp
Bijin Warmaidens.esp
Serana.esp
Improved Eyes Skyrim - Serana.esp
Bijin Wives.esp
Valerica.esp
ReAnimate.esp
Ordinator - Perks of Skyrim.esp
Alternate Start - Live Another Life.esp
RLO - Interiors.esp
RLO - Illuminated Spells.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD - Enhanced Blood Main LITE.esp
Please let me know anyway to fix this
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T-pose usually happens when something went wrong in FNIS.

 

Two things:

1. In FNIS, there's an option to "check for old hkx files" or something. Don't know the exact wording - I switched to Nemesis and don't use FNIS any more. Click this option and run FNIS to see if you have installed some "Oldrim" animations files (which won't work in Skyrim SE).

 

2. Could you please post your FNIS messages? Could be helpful to see what FNIS says.

 

EDIT: On a side note:

 

- When using BIjin AIO, you don't need the separate plugins like "Bijin Warmaidens" or "Valerica". Pretty sure not the cause of your t-poses though.

- (Maybe related to t-pose) If you have XPMSE, you don't need "realistic ragdoll force". XPMSE already has this function. At any rate, XPMSE must not be overwritten by "Realistic ragdoll force".

- General rule: Don't let anything overwrite XPMSE.

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