hellgeist Posted February 7, 2013 Share Posted February 7, 2013 I've been making a modified nif for Skyrim - this is a custom head part that I'd like to add, its basically a mask. I've exported this model from 3d Studio Max using Figment's exporter plugin, and adjusted settings in Nifskope. When I open it using CK to run it in the previewer, it shows up just fine. I open CK proper and go to add it to my mod, creating the head part. When I add the nif there, it appears in the preview as well - looks good. Once all parts are created, I add them to a duplicate race to see it on a character, and it is invisible. In character head or full body views the model doesn't show. Which CK views were accurate in terms of gameplay? I saved my mod and went into a new game to find out. The mask is invisible in game, so CK lied to me. I'm quite at my wit's end trying to make any custom items for Skyrim. Oblivion modding was a breeze compared to this, I'm really starting to think that Bethesda updates are being added to make this harder to accomplish. At any rate, has anyone experienced this problem, and if so, did you ever figure out what makes a nif invisible in-game, when CK previews can display it properly? Thanks for reading :) Link to comment Share on other sites More sharing options...
Deleted1308005User Posted February 7, 2013 Share Posted February 7, 2013 I think it might be rigging issue. As I did have some similar issues when I tried to make armors. (Yes, I have tried to actually do that) In CK armors were fine, looked good and so, but in-game the mesh exploded. In your case the problem is that it can't be seen at all. OR, it can be seen, but it's like 2 feet under your character or so. Anyway, shortly, CK might show that something works perfectly, but in-game it might be messed up totally.So it's not CK issue, it's issue in the mesh itself :thumbsup: Link to comment Share on other sites More sharing options...
hellgeist Posted February 7, 2013 Author Share Posted February 7, 2013 (edited) I will check into rigging - it has nodes, it is using a hollowed out vanilla head nif, but that doesn't mean its properly attaching. I might just make it into a static object with a bounding box and see if I can kick it around in-game. If thats the case, then its rigging. I think it might be rigging issue. As I did have some similar issues when I tried to make armors. (Yes, I have tried to actually do that) In CK armors were fine, looked good and so, but in-game the mesh exploded. In your case the problem is that it can't be seen at all. OR, it can be seen, but it's like 2 feet under your character or so. Anyway, shortly, CK might show that something works perfectly, but in-game it might be messed up totally.So it's not CK issue, it's issue in the mesh itself :thumbsup: Edited February 7, 2013 by hellgeist Link to comment Share on other sites More sharing options...
hellgeist Posted February 11, 2013 Author Share Posted February 11, 2013 (edited) Solved It was sort of a rigging issue - my BSDismemberSkinInstance attributes were not configured correctly in Max or in NifSkope. That has to be done right, or nothing shows up, or it shows up black. I bet that is the leading reason why people can't see their custom content in Skyrim. I am now using a completely original model i made, and it works. Edited February 11, 2013 by hellgeist Link to comment Share on other sites More sharing options...
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