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CTD when fast traveling to Kynesgrove.


Dburwebby

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I'm not sure I installed any NPC mod that I removed for this to happen but when I fast travel to Kynesgrove for the main storyline quest, the game CTD some time after the screen is loading. So I checked the papyrus log and in the last few lines this is what it mentions, as a matter of fact this is what's mentioned through the log really.

 

 

[02/07/2013 - 02:20:08AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D2255)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:08AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D22DF)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:08AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D31C1)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:08AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D2262)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:08AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D31BD)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:08AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D31B7)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:08AM] =====Wet and Cold is finished refreshing itself and searching for addons!=====

[02/07/2013 - 02:20:08AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D22D5)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:08AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None]._WetRainDrip.RegisterForSingleUpdate() - "<native>" Line ?

[None]._WetRainDrip.OnUpdate() - "_WetRainDrip.psc" Line ?

[02/07/2013 - 02:20:08AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D31D1)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:08AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D915C)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:08AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D2255)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None]._WetRainDrip.RegisterForSingleUpdate() - "<native>" Line ?

[None]._WetRainDrip.OnUpdate() - "_WetRainDrip.psc" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D915C)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D31A4)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D3186)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D31C1)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D31BD)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D2268)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (00109921)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D22DF)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D31B7)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (00109921)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:09AM] Error: Argument variable "::bLooping_var" was not successfully looked up

stack:

[ (000D31A4)].critterspawn.OnCellAttach() - "<savegame>" Line ?

[02/07/2013 - 02:20:18AM] VM is freezing...

[02/07/2013 - 02:20:18AM] VM is frozen

[02/07/2013 - 02:20:19AM] Saving game...

 

 

 

Any idea of what it could be?

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While the papyrus log can sometimes yield useful information about CTD issues, it's not a 'crash log.' If you can post your BOSS log (with the messages), including the list of plugins not recognized by BOSS if one is generated, that would be more helpful. Do this: delete all of your papyrus logs. Play for 10 minutes (do something else other than fast travel to Kynesgrove). Post the new papyrus log. Enclose all three in spoiler tags so they don't clutter the screen.

 

Also, can you provide a bit more details? Do you CTD whenever you approach Kynesgrove or just when you fast travel there? Do you CTD when you fast travel any where else?

Edited by ripple
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  • 2 weeks later...

So yeah kind of late reply here but turns out it was apachii hair causing the ctd. Could have been another mod conflicting with it but when I disabled that it seemed to work. Also I was getting the ctd when I either fast traveled or just walked all the way over there.

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