Dcrim Posted February 9, 2013 Author Share Posted February 9, 2013 Well, i've been checking dragonborn with the creationkit and the only enchantment attached to bloodskal blade is the "DLC2EnchBloodskalWeaponGlow" that does nothing. the "DLC2BloodskallEnch" (that has the script of the energy blades) has 0 counts and 0 users, so i'm guessing it's not attached to the sword. Btw, this enchantment is an "Apparel" enchantment, so i cant use it on any weapon. Am i wrong?? Is this relevant?Well it could be relevant as something must be overriding it. I tried to uninstall and the similar mods that we have and still doesn't work. It most likely isn't a mod. Link to comment Share on other sites More sharing options...
pmnavatar Posted February 9, 2013 Share Posted February 9, 2013 Well, i've been checking dragonborn with the creationkit and the only enchantment attached to bloodskal blade is the "DLC2EnchBloodskalWeaponGlow" that does nothing. the "DLC2BloodskallEnch" (that has the script of the energy blades) has 0 counts and 0 users, so i'm guessing it's not attached to the sword. Btw, this enchantment is an "Apparel" enchantment, so i cant use it on any weapon. Am i wrong?? Is this relevant?Well it could be relevant as something must be overriding it. I tried to uninstall and the similar mods that we have and still doesn't work. It most likely isn't a mod. It's very strange, If only we could get one person that has a working bloodskal check it out in the creation kit, maybe we could get some answers Link to comment Share on other sites More sharing options...
pmnavatar Posted February 9, 2013 Share Posted February 9, 2013 Well, i've tried to use bloodskal's script on the sword, i used the enchantment a ring, with no success. Seriously, something's not right. I use ATTK, btw Link to comment Share on other sites More sharing options...
Dcrim Posted February 9, 2013 Author Share Posted February 9, 2013 (edited) I don't think ATTK would do any harm, because if that's the case, there would be loads of people who would have noticed it by now. I've checked my skyrim directories and see if there are any problems or unnecessary files hanging around. Still no-avail.I've also deducted that it might be an animation issue, but, still nada. I removed custom animations and it still doesn't work.I've also resurrected my character through console, thinking that I have one of those invisible effects, and still doesn't work, it fixed bound sword CTD though.---- For now, I just skipped the doorway through TLC because this is really frustrating and almost a waste of time... D=< Edited February 9, 2013 by Dcrim Link to comment Share on other sites More sharing options...
pmnavatar Posted February 9, 2013 Share Posted February 9, 2013 I don't think ATTK would do any harm, because if that's the case, there would be loads of people who would have noticed it by now. I've checked my skyrim directories and see if there are any problems or unnecessary files hanging around. Still no-avail.I've also deducted that it might be an animation issue, but, still nada. I removed custom animations and it still doesn't work.I've also resurrected my character through console, thinking that I have one of those invisible effects, and still doesn't work, it fixed bound sword CTD though.---- For now, I just skipped the doorway through TLC because this is really frustrating and almost a waste of time... D=< It seems that there is a "DLC2BloodskallProjectileWeapon", that we cant use, try using the command "help bloodskal" and "page up" until you find it Last resort: I will try uninstalling the game...maybe later :S I can't find anything on the net about this bug, but i've seen in the "unofficial dragonborn patch" comments some people complaining about not releasing the horizontal blade :S And kudos on your bound sword, though :P lol Link to comment Share on other sites More sharing options...
pmnavatar Posted February 9, 2013 Share Posted February 9, 2013 Clean install, clean save, no mods, added the blade via console, and it doesnt work Link to comment Share on other sites More sharing options...
Veladarius Posted February 9, 2013 Share Posted February 9, 2013 Mine worked, what in particular do you want me to look at in CK? Also, if you have FNIS have you regenerated your animations list? Link to comment Share on other sites More sharing options...
pmnavatar Posted February 9, 2013 Share Posted February 9, 2013 It's working!! I was getting the blade with the console, that didnt work, but then i went and made the quest, when i got the sword from the corpse, it worked! Link to comment Share on other sites More sharing options...
Dcrim Posted February 9, 2013 Author Share Posted February 9, 2013 (edited) Clean install, clean save, no mods, added the blade via console, and it doesnt work Yeah, I saw that, too, but adding it to the inventory doesn't do anything. Mine worked, what in particular do you want me to look at in CK? Also, if you have FNIS have you regenerated your animations list?I'm not quite sure. And I also have generated my fnis and updated any mods that are outdated. It's working!! I was getting the blade with the console, that didnt work, but then i went and made the quest, when i got the sword from the corpse, it worked!So you consoled the sword before you picked up the real sword from the corpse?---------------------I read your other thread. I never did any console cheats and what-nots, and sword still doesn't work. Edited February 9, 2013 by Dcrim Link to comment Share on other sites More sharing options...
Dcrim Posted February 9, 2013 Author Share Posted February 9, 2013 HAAAAA! I GOT IT! How could I miss it so many times. >.< So, after reading my FNIS Generator report, I finally got the sword to work.----------------------------This is how you fix it,If you get a warning from FNIS Generator:>>Warning: 2 non-FNIS behavior files in meshes\character\behaviors. They CAN be the cause of Skyrim incompatibility:<< 1hm_behavior.hkx1hm_locomotion.hkx" Delete both of those animations. If you cant find the character folder in meshes, it's inside actors folder, so to some people, it would be meshes\actors\characters\behaviors. Link to comment Share on other sites More sharing options...
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