GasilAlvarado Posted September 5, 2020 Share Posted September 5, 2020 (edited) Edit: Nevermind, it's solved, found a conflicting filter on the main script, what a night DxHello, I am trying to add a small fix/tweak to Isoku's Loot and Degradation mod for Oldrim, which is a mod that implements (in a way) durability for armors and weapons and makes them breakable.It states it works for modded weapons and armors, and it does, they get degraded from tempered state all way down to untempered with usage, but custom/modded weapons are unbreakable by default, they just never seem to break even if break chance is ampped all the way in the MCM. I am looking at the source code scripts of the mod to try to fix it myself, but although I've some programming background I don't understand papyrus all too well and can't figure it out by myself.My request is either could you fix it for me or help me figure it out, please? I've tried too reach out the author, though doesn't seem to be active anymore.Thanks.EDIT: I was wrong, custom weapons do break, as lore weapon pack weapons did break with this mod. It seems this issue is specifically happening on Frostfalls/Campfire's Walking Stick and Stone Hatchet, which were the two only modded weapons I tested that led me to believe there was a problem with the mod omg Dx. Anyway I was peeking at the source code and found this:EDIT: Code deleted Though it seems that _EdIgnoreWeaponList is only relevant for the blacksmith temper mechanics, since deleting that block did no difference on the weapons being unbreakable still. I couldn't find any other code snippets that could prevent those two weapon from breaking, and I also went on checking Frostfall in CK to see if such weapons had some out of ordinary setting but no luck.Know I'm being picky (I can help it, I just can't D':) but if you have any ideas to sort this out I'd be most grateful. Edited September 6, 2020 by GasilAlvarado Link to comment Share on other sites More sharing options...
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