Lunyra Posted February 7, 2013 Share Posted February 7, 2013 So, my game been running stable for MONTHS! And now all of a sudden it's locking up 5 seconds after entering the gates of Whiterun. I run past the smith whos talking to the imperial soldier and after that my game locks up. I havn't changed any mods and it been running fine a week ago. This is the log just before it locks up: stack: [<NULL form> (00106C23)].Actor.AddItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [02/07/2013 - 06:36:23PM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00106C23)].Actor.AddItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [02/07/2013 - 06:36:23PM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00106C22)].Actor.AddItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [02/07/2013 - 06:36:23PM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00106C22)].Actor.AddItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [02/07/2013 - 06:36:25PM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00106C23)].Actor.RemoveItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [02/07/2013 - 06:36:25PM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00106C23)].Actor.RemoveItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [02/07/2013 - 06:36:25PM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00106C22)].Actor.RemoveItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [02/07/2013 - 06:36:25PM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00106C22)].Actor.RemoveItem() - "<native>" Line ? [None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7 [None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15 [02/07/2013 - 06:36:26PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].xxxSurvivalismAutoLeveling.RegisterForSingleUpdate() - "<native>" Line ? [None].xxxSurvivalismAutoLeveling.OnEffectStart() - "xxxSurvivalismAutoLeveling.psc" Line 6 [02/07/2013 - 06:36:26PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].xxxLevelAVWithinInterval.RegisterForSingleUpdate() - "<native>" Line ? [None].xxxLevelAVWithinInterval.OnEffectStart() - "xxxLevelAVWithinInterval.psc" Line 7 And the Load Order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Lanterns Of Skyrim - All In One - Main.esm SPIKE.esm Unofficial Skyrim Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dawnguard Patch.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp BWS.esp Blackout_Skyrim.esp Blackout_Dawnguard.esp EnhancedLightsandFX.esp StaticMeshImprovementMod.esp Prometheus_BeastSkeletons.esp Lanterns Of Skyrim - All In One - Vivida ENB.esp Skyrim Flora Overhaul.esp Convenient Horses.esp Auto Unequip Ammo.esp DYNAVISION Dynamic Depth of Field.esp WetandCold.esp SkyUI.esp iHUD.esp BFPU Orcish Armor.esp 1nivWICCloaksCRAFT.esp Dovahkiin Mercenary Armor and Weapons UNP.esp FA Hide Armor.esp hothtrooper44_ArmorCompilation.esp Sovngarde Steel Armor and Weapons.esp Veteran Nord Plate.esp HarvestOverhaul.esp HarvestOverhaulDawnguard.esp Lock Overhaul.esp DeadlyDragons.esp AchieveThat.esp Distant DetailHF.esp DeadlySpellImpacts.esp NoSneakAttackSound.esp SkyRe_Main.esp SkyRe_Combat.esp SkyRe_EncounterZones.esp SkyRe_EnemyAI.esp SkyRe_EnemyScaling.esp SkyRe_StandingStones.esp SkyRe_Survivalism.esp HarvestOverhaulSkyReCompatibility.esp Beards.esp UFO - Ultimate Follower Overhaul.esp UFO - Heartfire AddOn.esp UFO - Dawnguard AddOn.esp FollowerFacelifts.esp FollowerFaceliftsDawnguard.esp Follower Trap Safety.esp moveit.esp SkyRe_Races.esp Footprints.esp Purewaters.esp PurewatersDG.esp Automatic Variants.esp ReProccer.esp IHSS.esp DaggerSounds4Daggers-dawnguard.esp Link to comment Share on other sites More sharing options...
ripple Posted February 8, 2013 Share Posted February 8, 2013 Can you replace your load order with a BOSS log (the one with the messages)? Include a list of plugins not recognized by BOSS, and enclose both in a spoiler tag so they don't clutter the screen (same with your papyrus log). Link to comment Share on other sites More sharing options...
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