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Locking up in Whiterun.


Lunyra

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So, my game been running stable for MONTHS!

 

And now all of a sudden it's locking up 5 seconds after entering the gates of Whiterun. I run past the smith whos talking to the imperial soldier and after that my game locks up.

 

I havn't changed any mods and it been running fine a week ago. This is the log just before it locks up:

 

stack:
[<NULL form> (00106C23)].Actor.AddItem() - "<native>" Line ?
[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6
[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
[02/07/2013 - 06:36:23PM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (00106C23)].Actor.AddItem() - "<native>" Line ?
[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6
[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
[02/07/2013 - 06:36:23PM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (00106C22)].Actor.AddItem() - "<native>" Line ?
[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6
[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
[02/07/2013 - 06:36:23PM] Error: Unable to call AddItem - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (00106C22)].Actor.AddItem() - "<native>" Line ?
[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 6
[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
[02/07/2013 - 06:36:25PM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (00106C23)].Actor.RemoveItem() - "<native>" Line ?
[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7
[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
[02/07/2013 - 06:36:25PM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (00106C23)].Actor.RemoveItem() - "<native>" Line ?
[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7
[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
[02/07/2013 - 06:36:25PM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (00106C22)].Actor.RemoveItem() - "<native>" Line ?
[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7
[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
[02/07/2013 - 06:36:25PM] Error: Unable to call RemoveItem - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (00106C22)].Actor.RemoveItem() - "<native>" Line ?
[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7
[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
[02/07/2013 - 06:36:26PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].xxxSurvivalismAutoLeveling.RegisterForSingleUpdate() - "<native>" Line ?
[None].xxxSurvivalismAutoLeveling.OnEffectStart() - "xxxSurvivalismAutoLeveling.psc" Line 6
[02/07/2013 - 06:36:26PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].xxxLevelAVWithinInterval.RegisterForSingleUpdate() - "<native>" Line ?
[None].xxxLevelAVWithinInterval.OnEffectStart() - "xxxLevelAVWithinInterval.psc" Line 7

 

And the Load Order:

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Lanterns Of Skyrim - All In One - Main.esm
SPIKE.esm
Unofficial Skyrim Patch.esp
Unofficial Hearthfire Patch.esp
Unofficial Dawnguard Patch.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
BWS.esp
Blackout_Skyrim.esp
Blackout_Dawnguard.esp
EnhancedLightsandFX.esp
StaticMeshImprovementMod.esp
Prometheus_BeastSkeletons.esp
Lanterns Of Skyrim - All In One - Vivida ENB.esp
Skyrim Flora Overhaul.esp
Convenient Horses.esp
Auto Unequip Ammo.esp
DYNAVISION Dynamic Depth of Field.esp
WetandCold.esp
SkyUI.esp
iHUD.esp
BFPU Orcish Armor.esp
1nivWICCloaksCRAFT.esp
Dovahkiin Mercenary Armor and Weapons UNP.esp
FA Hide Armor.esp
hothtrooper44_ArmorCompilation.esp
Sovngarde Steel Armor and Weapons.esp
Veteran Nord Plate.esp
HarvestOverhaul.esp
HarvestOverhaulDawnguard.esp
Lock Overhaul.esp
DeadlyDragons.esp
AchieveThat.esp
Distant DetailHF.esp
DeadlySpellImpacts.esp
NoSneakAttackSound.esp
SkyRe_Main.esp
SkyRe_Combat.esp
SkyRe_EncounterZones.esp
SkyRe_EnemyAI.esp
SkyRe_EnemyScaling.esp
SkyRe_StandingStones.esp
SkyRe_Survivalism.esp
HarvestOverhaulSkyReCompatibility.esp
Beards.esp
UFO - Ultimate Follower Overhaul.esp
UFO - Heartfire AddOn.esp
UFO - Dawnguard AddOn.esp
FollowerFacelifts.esp
FollowerFaceliftsDawnguard.esp
Follower Trap Safety.esp
moveit.esp
SkyRe_Races.esp
Footprints.esp
Purewaters.esp
PurewatersDG.esp
Automatic Variants.esp
ReProccer.esp
IHSS.esp
DaggerSounds4Daggers-dawnguard.esp

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Can you replace your load order with a BOSS log (the one with the messages)? Include a list of plugins not recognized by BOSS, and enclose both in a spoiler tag so they don't clutter the screen (same with your papyrus log).
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