WolfGamerPL Posted September 6, 2020 Share Posted September 6, 2020 I'm looking for the current tutorial on how to add custom weapon's into skyrim se using blender if possible. Link to comment Share on other sites More sharing options...
JWGamimg75 Posted September 7, 2020 Share Posted September 7, 2020 (edited) I would love a current tutorial too! From what I've researched in the past, and this is probably WAY off in accuracy in the steps, but it could maybe give you some soft of an idea on what it all entails -- but it seems that the gist of it is to open one of the vanilla weapon NIF file in NIFSKOPE -- I think you need to delete the scabbard mesh and the blood-stain mesh, and then export what's left as an OBJ file. You then import the OBJ file in Blender. Create your sword to match the scale/height of the vanilla Skyrim sword, which basically serves as a template. I think you need to match the handle height/position as well I think or you will get alignment problems when an actor wields the weapon, ie. a sword. Once completed you need to delete the vanilla mesh so that only your sword is in the file and then export as an OBJ from Blender. Then I think you can import the OBJ in Caliente's Bodyslide and Outfit Studio program (from Nexus) so you can then export it as a NIF file so you can use it in Skyrim. You would then need to go into the Creation Kit and create a new weapon, pointing at the NIF file of your new weapon. Again, this is fragmented and I might have no idea what the heck I'm talking about, hehe, I'll let the pros correct my mistakes and/or fill in the blanks :smile: ...but I think that is the VERY basic process. I would love someone to create and share a video on YT on the current process using current day programs! Edited September 8, 2020 by justinglen75 Link to comment Share on other sites More sharing options...
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