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Editing mods with Notepad++?


KeCap

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I've been looking into different methods of modding and was wondering if it was possible to edit a mod file using Notepad++. I tried loading a few ESP files and get a mostly incomprehensible text. But, a lot of information comes through that is intelligible. Are there any plugins or decompilers that would make something like this possible?
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  On 2/7/2013 at 8:15 PM, scrivener07 said:

Most people script with these text editors but you can hex edit a plugin with n++ too. Thats how people modded before the ck came out. Heres the setup for scripting in n++ http://www.creationkit.com/Notepad%2B%2B_Setup

 

I cant help you if you really want to hex edit a plugin. Just use the ck

Yeah, I know it's used for scripting. I suppose hex editing is what I am looking to do. I began to wonder if it would be possible to combine pieces from various mods by using N++

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  On 2/7/2013 at 10:52 PM, scrivener07 said:

 

I was looking at using TESVedit, but I'm a bit confused. I figure, and read somewhere once, that I need to renumber all the forms I want to copy into the new "compiled mod" before I copy as deep override. But, I can't seem to figure out how to renumber them in masse. I keep getting an invalid formid error. Am I doing this wrong?

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  On 2/9/2013 at 3:43 PM, KeCap said:
  On 2/7/2013 at 10:52 PM, scrivener07 said:

 

I was looking at using TESVedit, but I'm a bit confused. I figure, and read somewhere once, that I need to renumber all the forms I want to copy into the new "compiled mod" before I copy as deep override. But, I can't seem to figure out how to renumber them in masse. I keep getting an invalid formid error. Am I doing this wrong?

 

http://forums.nexusmods.com/index.php?/topic/904953-how-to-merge-multiple-mods-with-multiple-master-files/

Related.

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