xoham Posted September 6, 2020 Share Posted September 6, 2020 I copied a mesh and did some nifskope work. I vaguely recall from years ago that when you do this the directory paths aren't right. I created my own directory in the Data folder and extracted the mesh there, renamed it, and made the change I wanted. When I bring it it the preview panel goes blank. I imagine because it is referencing directories for textures that, starting from my new directory, don't exist. How do I fix this? Do I have to find all the texture files for it in nifskope and change the paths? Should I copy them to the same relative path? Any help or links to tutorials are greatly appreciated, thanks. Link to comment Share on other sites More sharing options...
xoham Posted September 6, 2020 Author Share Posted September 6, 2020 To answer my own question:I created the directories under "Data" as they are in the game and did not use my own folder. I put my new items in the appropriate directories and it all resolved correctly. I strongly suspect that if you use your own directory, you will need to have that in the path for everything the item references; textures in particular. Link to comment Share on other sites More sharing options...
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