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Copied mesh - how to get paths to textures etc. right?


xoham

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I copied a mesh and did some nifskope work. I vaguely recall from years ago that when you do this the directory paths aren't right. I created my own directory in the Data folder and extracted the mesh there, renamed it, and made the change I wanted. When I bring it it the preview panel goes blank. I imagine because it is referencing directories for textures that, starting from my new directory, don't exist.

 

How do I fix this? Do I have to find all the texture files for it in nifskope and change the paths? Should I copy them to the same relative path?

 

Any help or links to tutorials are greatly appreciated, thanks.

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To answer my own question:

I created the directories under "Data" as they are in the game and did not use my own folder. I put my new items in the appropriate directories and it all resolved correctly. I strongly suspect that if you use your own directory, you will need to have that in the path for everything the item references; textures in particular.

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