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Custom enchantment


OPTIMVSCHRIST

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So I'm attempting to make a sword (or maybe a bow, haven't decided) that will turn enemies into ash piles on death. I'd also like for it to mimic the death animation the ash spawn get (where they sort of disintegrate as they go down). However, I'm really not sure how to go about pulling this off, so I was hoping someone here could lend some advice...
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Take a look at any of the raise zombie spells (except Dead Thrall) -- the ash-pile-on-death thing is all handled via a secondary magic effect. I wouldn't at all be surprised if you simply had to include that exact magic effect in your enchantment, but at the very least seeing how it's done there will likely get you going in the right direction. :thumbsup:
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Alright, I think I found what I needed (under Papyrus script: ReanimateAshPile) but it doesn't seem to be doing what I want in game. Tried adding it as a script to a modified Soul Trap, no results. Tried adding it directly to the weapon, nothing. I get the feeling I'm going about this a bit wrong...
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The magic effect you attach it to needs to have some duration (so its still active when the target dies) and needs to have the "FX Persist" and "No Death Dispel" flags checked.

 

Also be sure to set the properties for the script on your magic effect.

Edited by cscottydont
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For some reason I can no longer get my weapon to show up in game now. I changed the enchantment a bit, trying to make a contact version of the disintegrate effect and applied that enchantment to the weapon, and after that I could no longer get it to spawn (after doing the 'help' command it would not locate a code for the weapon). After that I removed the enchantment to see if that was the issue, but it still wouldn't spawn and now apparently I can no longer make custom weapons...
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