orangedeal Posted September 8, 2020 Share Posted September 8, 2020 I want to make all immortal characters mortal and bEssentialTakeNoDamage=0 in the Fallout4.ini works for me. But I'm worried about the fact, that if a quest character accidentally dies, there may be problems with quests and even more so with such NPC. I tried this with Cait on a new game (right in the combat zone) and it seemed like there were no problems. There were no problems with Danse either - he was killed by others and there were no reports of quest failures, and after the resurrect command he began to act as usual. I understand correctly that in the future there will be no problems if these characters are killed not by me, but by others?I know that this can be achieved through CK and FO4Edit or some mods, but through the editors I cannot make companions immortal, and I cannot use mods, since there will already be a conflict with what I use.It's necessary this way - the follower was killed by the enemies, after removing all the outfit and stuff I revive him and enter resurrect command. Same will be with other characters, such as merchants. Safe? Link to comment Share on other sites More sharing options...
DaedricBard Posted September 8, 2020 Share Posted September 8, 2020 I'm curious about this as well. To date I've only tried reviving two NPCs, and both times they became unresponsive zombies. They'd been settlers but I couldn't talk to them after their resurrections and they abandoned their previous settlement jobs. Maybe their scripting is not being restored? Link to comment Share on other sites More sharing options...
orangedeal Posted September 9, 2020 Author Share Posted September 9, 2020 My settlers are all mortals for a long time, I see no reason to revive them, since new ones come all the time. But if they are revived, there may be problems, for example, with provisioners - after the resurrect command, the supply line is not restored, but I can live with that. The settler himself can only answer simple phrases. Perhaps he can become a settler again through the console command, then he needs to be sent to some settlement and talk to him there. But why.I also did an experiment - started a new game (coc ConcordExt), killed the raiders, then before talking to Preston, spawned the raiders who killed the whole group, then killed these raiders. Did save game via console. Restarted the game, loaded that save, revived the whole group and all dialogues were fine.It would be easier for me to make all the current companions mortal (especially, only non-story ones, but ordinary settlers whom I sometimes hire) and nothing more, but I don't know how to do this without unnecessary difficulties, so I decided to make all the characters mortal.Is there any recommendations on how else I could test the viability of this idea? I dont want to get stuck somewhere in the middle of the game... Link to comment Share on other sites More sharing options...
Wererommel Posted September 10, 2020 Share Posted September 10, 2020 Provisioners can be killed? So far none of mine have been. Link to comment Share on other sites More sharing options...
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