jj1239 Posted September 8, 2020 Share Posted September 8, 2020 Hi,I was attempting to change the Inquisitor portrait using an old tutorial from Danexuslurker. I have the file done using Gimp and exported to DDS format. However, Frosty wants to import a .bin file not a DDS. Seems strange, Mod manager importing with DDS files and Frosting using something else, when they both end up doing practically the same thing with the graphics data. What do I need to use to edit Frosty exports with BIN extensions?Or is there a way to convert to and from bin files in Frosty?Or get Frosty to accept a DDS file? Thank you for help :) Link to comment Share on other sites More sharing options...
nightscrawl Posted September 8, 2020 Share Posted September 8, 2020 Don't import by right-clicking the asset. With the texture open, use the import/export on the top-left of the window. Alsohttps://discord.gg/wzJG7Mq Link to comment Share on other sites More sharing options...
jj1239 Posted September 9, 2020 Author Share Posted September 9, 2020 Thank you :) Link to comment Share on other sites More sharing options...
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