Jump to content

How do I make a new chem to be counted as 'Taking addictive chem' challenge?


438642

Recommended Posts

Hello, people. I'm relatively new to modding in NV, so please excuse me.

 

I am trying to make a patch for a mod that adds a new addictive chems to the game. Apparently, despite the items being addictive, they do not increase the counter for the in-game challenges about taking addictive chems. So taking these chems 25 times won't grant the players Day Tripper perk.

 

I tried opening FNVEdit to solve this issue for myself, but I couldn't find any list of items that should be counted as 'taking addictive chems'. Well, I didn't look up ALL the records for the base game, but at least I looked up the records that were referenced by the chems, the perks, and the challenge.

 

I have YUP and Unofficial Patch Plus installed. Could those two possibly have edited the way how the game handles the 'taking addictive chem' challenge? Again, I (roughly)looked up the change logs for YUP, but couldn't find any changes towards the challenge themselves. Only found it fixed the way how Day Tripper perk works, which was done by adding 'has perk' condition to each chem items.

 

So how do I do it? How do I make a new chem to be counted towards the challenge?

 

The mod here I'm on about is "Light Up and Smoke Those Cigarettes". As the title states, it adds addictive cigarettes to the game.

Link to comment
Share on other sites

Did you add the UMON effect to the chem? If not, that might be why.

Wish I could say that was an issue, but even after doing so did not make them be counted towards 'chems taken'.

 

EDIT: The issue was solved, but another issue has risen, so I decided not to bother with this process...

Edited by 438642
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...