worldofscotty Posted February 8, 2013 Share Posted February 8, 2013 (edited) Getting an error which is crashing my game continuously. I only have one Dark Brotherhood mod which is the DB resurrection part one. I have removed this and cleaned the save. The error from my Papyrus log is: (0001EA5C)].darkbrotherhood.OnUpdate() - "DarkBrotherhood.psc" Line 220[02/08/2013 - 09:01:14PM] warning: Assigning None to a non-object variable named "::temp4"stack: [DarkBrotherhood (0001EA5C)].darkbrotherhood.OnUpdate() - "DarkBrotherhood.psc" Line 220 After going through the CK I found that the line in question seems to be Outfit Property AstridSanctuaryOutfit Auto The AstridSanctuaryOutfit is DBArmorNoHood Form ID: 000D3BF9 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- It appears from googling that the real error that caused the crash is the one that appears before this one started spamming which was : (3E04AC4C)].WeaponRackActivateSCRIPT.Disable() - "<native>" Line ? [ (3E04AC4E)].WeaponRackTriggerSCRIPT.OnTriggerEnter() - "WeaponRackTriggerSCRIPT.psc" Line 72[02/08/2013 - 09:37:45PM] Error: Cannot call GetStage() on a None object, aborting function callstack: In the CK this part of the code is: if (IgnoreArmor == TRUE) && (triggerRef.GetBaseObject() as Armor) ;Trace("DARYL - " + self + " I'm ignoring armor, and this is armor, so I'm doing nothing.") ;Do Nothing else ;Trace("DARYL - " + self + " I'm updating as normal") ;numInTrig = (numInTrig + 1) HasBeenTriggered = TRUE ActivatorRef = GetLinkedRef(WRackActivator) if ActivatorRef ActivatorRef.Disable() <----------LINE 72 endif ActivatorRef = NONE endif Does anyone know more about this issue or can offer any guidance? Edited February 8, 2013 by worldofscotty Link to comment Share on other sites More sharing options...
Rattlesnark Posted February 22, 2013 Share Posted February 22, 2013 Sorry I am totally useless in terms of assistance, I'm in need of help myself.My game has been CTDing A LOT lately. Papyrus logs are plagued with hundreds of lines of errors, "object is of incorrect type" or some-sort. Near the end of the log, there are also lines of (0001EA5C) Dark Brotherhood errors - as stated in the OP. TS, is this error in any way harmful to the game? I did a little research on my own, but couldn't find anything decisive. Hoping you could share your findings on this, if any. Thanks in advance, and sorry once more for adding to the burden. Link to comment Share on other sites More sharing options...
Recommended Posts