LightKnight22 Posted February 9, 2013 Share Posted February 9, 2013 Hello all. Any help appreciated, thanks! Problem: When I open skyrim (I'm using skse) my game runs super smoothly for about 15 min, then it progressively looses FPS until it's unplayable, then I quit and start again. Onset: Everything was working great, until one day I accidentally launched skyrim from steam instead of SKSE. I have setted ALL the .ini files back to before I did that, and still no luck. Mods: I have the majority of the STEP mods and have used it's instructions to install Skyrim, set up my vid card, edit the .ini, etc. It worked great until the above incident. I am using Wrye Bash and have installed Steam and Skyrim NOT in Program Files. Things I have tried: After accidentally launching skyrim from steam, I re-applied all my ini settings, double checked my nvidia inspector settings, decreased AA and removed SSAO from ENB... no help. I Have not tried a full re-install, as I'd rather fix it without that 3 hour ordeal. But other than that accidental launch, I had made NO changes! Details: Nvidia inspector:http://i557.photobucket.com/albums/ss17/LightKnight22/NvidiaInsp1.jpg Overclocking:http://i557.photobucket.com/albums/ss17/LightKnight22/NvidiaInsp2.jpg Skyrim.ini:[General] sLanguage=ENGLISH sIntroSequence= iLargeIntRefCount=999999 fFlickeringLightDistance=8192 uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fSunShadowUpdateTime=0 fSunUpdateThreshold=2.0 fDecalLifetime=750.0 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Camera] fActorFadeOutLimit=-100 fOverShoulderAddY=0.0 fOverShoulderPosZ=10.0 fOverShoulderPosX=0.0 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=10.0000 fOverShoulderCombatPosX=0.0000 fOverShoulderPosZ=26.0000 fOverShoulderPosX=0.000 fOverShoulderHorseAddY=72.0000 fOverShoulderHorsePosZ=50.0000 fOverShoulderHorsePosX=35.0000 fMouseWheelZoomIncrement=0.2 f1st3rdSwitchDelay=0.95 iHorseTransitionMillis=001 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1Skyrimpref.ini:[General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=1 fInteriorShadowDistance=3000.0000 fShadowDistance=4000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=5000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=900 fShadowLODStartFade=200.0000 fLightLODStartFade=2000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=4 iMultiSample=0 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=1e+007 fMeshLODLevel1FadeDist=1e+007 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=350 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 560 Ti " bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.25 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=4 bTransparencyMultisampling=0 bDrawShadows=1 bShadowsOnGrass=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=400.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=0.7000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [interface] bDialogueSubtitles=0 bGeneralSubtitles=0 bShowCompass=1 fMouseCursorSpeed=1.0000 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0200 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=0.3500 uID3=94881 fVal2=0.5000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.3500 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000 fBlockMaximumDistance=250000 fBlockLevel1Distance=70000 fBlockLevel0Distance=35000 fSplitDistanceMult=1.5 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=40 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=9 fLODFadeOutMultItems=8.7 fLODFadeOutMultActors=9 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1ENBseries.ini [PROXY] EnableProxyLibrary=false InitProxyFunctions=false ProxyLibrary=other_d3d9.dll [GLOBAL] AdditionalConfigFile= UseEffect=true [FIX] ForceFakeVideocard=false FixGameBugs=false FixParallaxBugs=false ForceSingleCoreCPU=false IgnoreThreadManagement=false IgnoreThreadPriority=false AntiBSOD=true IgnoreLoadingScreen=true IgnoreInventory=true [GAME] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true FPSLimit=40.0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; IN-GAME CONFIGURATION BUTTONS ;; ;; ----------------------------------------- ;; ;; BACKSPACE - Reload configuration file ;; ;; SHIFT + F12 - Toggle ENB on/off ;; ;; * - Show Current FPS ;; ;; INSERT - Take Screenshot ;; ;; SHIFT + ENTER - Toggle ENB GUI Console ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [iNPUT] KeyReadConfig=8 KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=36 KeyShowFPS=106 KeyScreenshot=45 [ENGINE] ForceAnisotropicFiltering=false MaxAnisotropy=12 SkipShaderOptimization=false ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTICE: Vanilla Bloom, Vanilla Adaptation, Vignette, Sepia Tone, ;; ;; Grain, Letterbox, and Interlacing can be toggled in enbeffect.fx ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=true EnableAdaptation=false EnableAmbientOcclusion=false EnableDepthOfField=false EnableDetailedShadow=true EnableSunRays=true EnableSkyLighting=false EnableReflection=false [ANTIALIASING] EnableEdgeAA=true ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTICE: Bloom Settings can be further customized in enbbloom.fx. ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [bLOOM] Quality=1 AmountDay=0.25 AmountNight=0.2 AmountInteriorDay=0.2 AmountInteriorNight=0.2 BlueShiftAmountDay=1.0 BlueShiftAmountNight=1.0 BlueShiftAmountInteriorDay=1.0 BlueShiftAmountInteriorNight=1.0 ContrastDay=1.0 ContrastNight=1.0 ContrastInteriorDay=1.0 ContrastInteriorNight=1.0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTICE: Lenz Reflection can be further customized in enbbloom.fx ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [CAMERAFX] LenzReflectionIntensityDay=0.0 LenzReflectionIntensityNight=0.0 LenzReflectionIntensityInteriorDay=0.0 LenzReflectionIntensityInteriorNight=0.0 LenzReflectionPowerDay=5.0 LenzReflectionPowerNight=5.0 LenzReflectionPowerInteriorDay=5.0 LenzReflectionPowerInteriorNight=5.0 [sSAO_SSIL] UseIndirectLighting=false UseComplexIndirectLighting=false SamplingQuality=1 SamplingRange=0.3 FadeFogRangeDay=2.0 FadeFogRangeNight=2.0 FadeFogRangeInteriorDay=2.0 FadeFogRangeInteriorNight=2.0 SizeScale=1.0 SourceTexturesScale=0.5 FilterQuality=1 AOAmount=1.0 AOAmountInterior=1.0 ILAmount=1.0 ILAmountInterior=1.0 AOMixingType=2 AOMixingTypeInterior=2 AOIntensity=1.0 AOIntensityInterior=1.0 AOType=0 [NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=0.7 DetectorLevelNight=0.25 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.2 AdaptationTime=0.4 AdaptationMin=0.0 AdaptationMax=1.0 [ENVIRONMENT] ;; Direct Lighting refers to the directional light, usually the sun. DirectLightingIntensityDay=1.0 DirectLightingIntensityNight=1.0 DirectLightingIntensityInteriorDay=0.0 DirectLightingIntensityInteriorNight=0.0 DirectLightingCurveDay=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationNight=0.0 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=0.0 ;; Specular Lighting refers to highlights from torch, fire, and other light sources. SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierDay=0.35 SpecularPowerMultiplierNight=0.35 SpecularPowerMultiplierInteriorDay=0.35 SpecularPowerMultiplierInteriorNight=0.35 SpecularFromLightDay=0.0 SpecularFromLightNight=0.0 SpecularFromLightInteriorDay=0.0 SpecularFromLightInteriorNight=0.0 ;; Ambient Lighting is a sourceless light that affects everything. AmbientLightingIntensityDay=1.0 AmbientLightingIntensityNight=0.8 AmbientLightingIntensityInteriorDay=0.9 AmbientLightingIntensityInteriorNight=0.7 AmbientLightingCurveDay=1.0 AmbientLightingCurveNight=1.0 AmbientLightingCurveInteriorDay=1.0 AmbientLightingCurveInteriorNight=1.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 ;; Point Lighting refers to overall color and light from torch, fire, etc. light sources. PointLightingIntensityDay=1.0 PointLightingIntensityNight=1.0 PointLightingIntensityInteriorDay=1.0 PointLightingIntensityInteriorNight=1.0 PointLightingCurveDay=1.0 PointLightingCurveNight=1.0 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationNight=0.0 PointLightingDesaturationInteriorDay=0.0 PointLightingDesaturationInteriorNight=0.0 ;; Fog is simply a color that is applied to all objects, the further they are from the camera. FogColorMultiplierDay=1.0 FogColorMultiplierNight=1.0 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveDay=1.0 FogColorCurveNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 ;; Overall color controls to change color saturations. ColorPowDay=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 [sKY] Enable=false DisableWrongSkyMath=true StarsIntensity=1.0 StarsCurve=1.0 AuroraBorealisIntensity=1.0 AuroraBorealisCurve=1.0 CloudsIntensityDay=1.0 CloudsIntensityNight=1.0 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveDay=1.0 CloudsCurveNight=1.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0 CloudsDesaturationDay=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0 GradientIntensityDay=1.5 GradientIntensityNight=1.0 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationDay=0.3 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensityDay=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveDay=1.0 GradientTopCurveNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0 GradientMiddleIntensityDay=0.9 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0 GradientHorizonIntensityDay=0.9 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0 SunIntensity=1.0 SunDesaturation=0.0 SunCoronaIntensity=1.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensity=1.0 MoonCurve=1.0 MoonDesaturation=0.0 CloudsEdgeClamp=1.0 CloudsEdgeIntensity=1.0 [OBJECT] SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 [LIGHTSPRITE] IntensityDay=0.7 IntensityNight=0.8 IntensityInteriorDay=0.8 IntensityInteriorNight=0.8 CurveDay=1.1 CurveNight=1.1 CurveInteriorDay=1.1 CurveInteriorNight=1.1 [WINDOWLIGHT] IntensityDay=1.3 IntensityNight=1.5 IntensityInteriorDay=1.5 IntensityInteriorNight=1.3 CurveDay=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [VOLUMETRICFOG] IntensityDay=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDay=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 LightingInfluenceDay=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 [FIRE] IntensityDay=0.9 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDay=1.0 CurveNight=1.0 CurveInterior=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [PARTICLE] IntensityDay=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 LightingInfluenceDay=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTICE: Colors can be further customized in enbeffect.fx ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [colorCORRECTION] UsePaletteTexture=false Brightness=1.0 GammaCurve=1.0 [sHADOW] ShadowCastersFix=true ShadowQualityFix=true DetailedShadowQuality=1 UseBilateralShadowFilter=true UseShadowFilter=true ShadowFilterQuality=2 ShadowBlurRange=3.0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTICE: Depth of Field can be further customized in enbeffectprepass.fx ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [DEPTHOFFIELD] FadeTime=0.1 [RAYS] SunRaysMultiplier=0.5 [sKYLIGHTING] Quality=1 FilterQuality=1 AmbientMinLevel=0.3 [REFLECTION] Quality=1 FilterQuality=2 FilterBluriness=0.1 SizeScale=1.0 SourceTexturesScale=1.0 Amount=1.0 Power=1.0 Link to comment Share on other sites More sharing options...
Recommended Posts