ZephyrFive Posted February 9, 2013 Share Posted February 9, 2013 How about a simple idle for dual wield and one-handed? On the One-handed, have the Dragonborn be in a fencing "ready" stance, legs partitioned vertically, free hand at the side, ready to react, and sword hand pointing the tip of the blade towards the enemy, drifting back and forth en guarde. And for dual wielding, the Dragonborn can have the right-hand blade in a stiff grip, seeming to cross over the enemy in front, a parry ready stance, the blade more vertical than horizontal, pointed slightly towards the enemy, and have the main gauche in a looser grip, the wrist somewhat slackened, spinning the off-hand blade as the animation cycles. The legs should be less partitioned than the One-handed animation, and they should look secure and stable. And, if you can script a "swish" sound on the off-hand spin for the dual-wield, that would be nice, but not necessary, as I understand scripting beyond animation can be hard work. Link to comment Share on other sites More sharing options...
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