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What's the most efficient way to have an integer raise and lower over time?


randomtguy

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The only time based triggers are real or game time timers.

 

Running a long timer is no more (effective) overhead than an event registration.

 

The consideration in real time systems is that it can trigger at awkward times without respecting world events like in combat or in scene which may need handling.

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Globals, built into the game? The globals or scripts keep up with that in save games. You know, it's persistant. Your SPAM is limited to GameMode scripts that are expected to run 1 time for every frame being rendered. So when we estimate a call every game hour, that's once every 10,800 - 43,200 frames. But testing would show if it effected other parts of the game, which could then be conditions on whatever it was. Also FO4 Creation Kit and Modders.

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