TyburnKetch Posted September 11, 2020 Share Posted September 11, 2020 Necroed an oldrim thread about this but figured I should actually try and discuss this here. I have some of my interior lights being enabled and disabled via script but I am not entirely happy with how they just pop on, even though I am using fade. For example: MyLight.Enable(5.0) seems to do very little for 4.5 secs and then the light pops up during the last 0.5 secs. (Pretty sure this is not what is actually happening, but that is what it looks like). Is there anyway to enable / disable light sources in a more fluid, dimmable way? Thanks. Link to comment Share on other sites More sharing options...
maxarturo Posted September 11, 2020 Share Posted September 11, 2020 (edited) The enable / disable(True) does not work for lights, you need to script the light or make a script that handles the lights with the appropriate papyrus functions to manipulate the intensity and bias of the light. I've already reply to your other post regarding this matter. Have a nice weekend. Edited September 11, 2020 by maxarturo Link to comment Share on other sites More sharing options...
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