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No More Bips


Slyvena1

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Short to say I'm trying to make a mod that will let you wear more than 1 of the same type of item.

 

In my mods current state it has severe graphic glitches other than the obvious overlapping clothes and is prone to crashing, so I'm at a bit of a dead end with bip list altering.

 

After thinking it over when simply removing all items bip list selections didn't work, the next step is to try and find the script that disables wearing more than one of each item and depending on its exact structure I plan to modify it.

 

For example you should be able to wear a headband and an Arc light helmet at the same time. And even though you could not tell, a Power Armor Helmet would not stop you from wearing a bandana in your hair.

 

 

I need someone to tell me where to find this script or whatever it is so I can tinker with it.

 

 

Thanks in adavance.

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Sounds to me like all you have to do is edit the equip slots of the desired items. Change the Headband to be equipped in a different 'slot' than the Power Armor helmet and voila. Though... there are limited equip slots but eh, what can we do about it?
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I'm sure there are a bit more polite ways to say such...

 

To be frank with you, there isn't much you can do. The clipping will always exist unless you make an 'invisible' model when equipping a headband and then a helmet but that would honestly be a ton of work (not to mention completely incompatible with any new helmets). So, all in all you can really either live with the clipping or completely forget it.

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Clipping isn't really the issue, as long as the player restricts them self to things you would logically wear together there are minimal clipping issues. But there are several graphical glitches caused by altering the selected bip slots of each item.

 

Right now I'm looking into simply disabling the part of the game that stops you from wearing more than one type of the same slot as this would erase all issues bar the clipping which can be managed easily enough by wearing logical item combinations.

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What are the graphical glitches with the slot changing? And what are you changing the slots to? I still believe that this can be accomplished with just changing the equip slots.

 

Take the Power Armor Helmet for example. It uses equip slots:

 

Head

Hair

Headband

Hat

EyeGlasses

Mask

 

Now, from what I can guess (no testing) you should be able to just remove the Headband from the helmet's equip slots and voila, you can wear anything else that is equipped into the headband slot and nothing else.

 

As from stopping the game from preventing you to wear one item in each equip slots I can't say I know how to do that since I've never worked with anything like that. HOWEVER, there are some Oblivion mods that did that (amulets and rings) and I believe you could reverse engineer one of those to work, or at least get an idea on how its done. But then, you'd need a copy of Oblivion too. I'd offer to check it out for you but I've lost my Oblivion disks, heh.

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Unfortunately oblivion worked differently, in oblivion you could remove ALL bip slots from an item and it would still work fine, by doing this for all items you could wear whatever ones you wanted.

 

In fallout 3 it seems bip slots not only need to be present (at least 1) but also can sometimes determine where the item appears on the body, so long story short they are not as ideal as they were in oblivion. (I should know, I made one of those mods for oblivion)

 

I pretty sure it would be a simple script that detects if you are already wearing an item of that slot and if so unequips it as you equip the new one. I would simply modify the script to do nothing effectively allowing you to wear whatever you wanted and their would be no graphical glitches because bip slots could remain unaltered.

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