TheBlackFireDragon Posted September 12, 2020 Share Posted September 12, 2020 I changed the textures of a suit in fallout new vegas with another suit. However when i wear this suit its still vanilla texture if i spawn one in front of me the texture are diffrent. What could cause this? Link to comment Share on other sites More sharing options...
dubiousintent Posted September 13, 2020 Share Posted September 13, 2020 I am not a modeller, but my first suspicion with such problems is "pathing". See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what many editors default to and that article covers.) But in short form the procedure is (using "left-click" with your mouse):* Open the NIF file in NifSkope.* Click on the part you want the texture for; it will "highlight" it in the Block list.* Expand it (click the triangle) and highlight BSShaderPPLightingProperty. Expand that.* Highlight BSShaderTextureSet.* In "Block Details" section you will see textures (DDS files). Expand it.* There you will see the paths to the textures used by that mesh. They should start "\textures" with nothing else before that.-Dubious- Link to comment Share on other sites More sharing options...
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