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Texture Changes does only apply to npcs


TheBlackFireDragon

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I am not a modeller, but my first suspicion with such problems is "pathing". See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what many editors default to and that article covers.) But in short form the procedure is (using "left-click" with your mouse):
* Open the NIF file in NifSkope.
* Click on the part you want the texture for; it will "highlight" it in the Block list.
* Expand it (click the triangle) and highlight BSShaderPPLightingProperty. Expand that.
* Highlight BSShaderTextureSet.
* In "Block Details" section you will see textures (DDS files). Expand it.
* There you will see the paths to the textures used by that mesh. They should start "\textures" with nothing else before that.

-Dubious-

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