Jump to content

Item reflection color


dbbolton

Recommended Posts

I changed the colors of the glass cuirass like so: http://i.imgur.com/QhbdKPS.jpg

 

As you can see, all of the green hues have been changed.

 

However, when light reflects off the armor, it still appears green: http://i.imgur.com/OG9BiNI.png It seems much more noticeable indoors near the fire.

 

My question is how is this reflection controlled? I would like to change it to match the texture.

Link to comment
Share on other sites

Thanks for the info. Can you recommend any guides on tweaking environment maps?

 

I opened cuirass_0 and cuirass_1 in NifSkope, and under BSLightingShaderProperty I found a very green value for Specular Color. I calculated the appropriate decimal values and change the color to a grey-gold, then I saved the new files in Data/meshes/armor/glass/f/ and fired up the game. However, I am still seeing a green tint.

 

Is there something else I missed?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...