dbbolton Posted February 9, 2013 Share Posted February 9, 2013 I changed the colors of the glass cuirass like so: http://i.imgur.com/QhbdKPS.jpg As you can see, all of the green hues have been changed. However, when light reflects off the armor, it still appears green: http://i.imgur.com/OG9BiNI.png It seems much more noticeable indoors near the fire. My question is how is this reflection controlled? I would like to change it to match the texture. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted February 9, 2013 Share Posted February 9, 2013 Enviroment maps, sir. And those are on the .nif itself, so it has to be edited there.(Which is annoying.)Especially when you have full set of armor, gloves, boots and helmet, all retextured and in need of new enviroment map colors :facepalm: Been there, done that maybe 50 times. Link to comment Share on other sites More sharing options...
dbbolton Posted February 12, 2013 Author Share Posted February 12, 2013 Thanks for the info. Can you recommend any guides on tweaking environment maps? I opened cuirass_0 and cuirass_1 in NifSkope, and under BSLightingShaderProperty I found a very green value for Specular Color. I calculated the appropriate decimal values and change the color to a grey-gold, then I saved the new files in Data/meshes/armor/glass/f/ and fired up the game. However, I am still seeing a green tint. Is there something else I missed? Link to comment Share on other sites More sharing options...
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